Apple II high resolution graphics are 280x192 pixels stored in 8 kilobytes at 2000 - 3fff or 4000 - 5fff. (With a fun interleaving where bits in memory are not in the same order as the bits on the display. Woz saved a few chips that way.)
That is to say, there are no hardware sprites.
The fastest way to clear the display is an unrolled loop in the form of LDA #0, STA $2000, STA $2001, STA $2002 etc. That works out to about 30,000 cycles which takes 30 milliseconds. A more plausible operation - displaying a whole-screen bitmap by copying it from another location in RAM to the framebuffer using a loop with indexes - weighs in at several hundred thousand cycles, or an appreciable fraction of a second.