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I'm not talking about "prefers roleplay over combat". I'm talking about "gets angry if you break character and make meta-comments about the game"Oh yeah, that's annoying. I'd leave that game.
> It shouldn't be, but unfortunately we can't seem to trust the general RPG community to not be inappropriate weirdos without stating explicit rules and expectations for behavior
> If someone comes to your house party and shits on the floor you don't invite them back. No need to create a rule saying "don't shit on the floor" that all guests need to agree to next time there is a party
I don't think I agree with this characterization. Of course there are baseline rules for living in a society, but a session zero is for more than reminding players that they cannot fucking make sexual innuendos directed at the only woman at the table - it's for making sure everyone is aware of the style of game played, and to make sure it's the right game for them.
Some people might want a hack-and-slash through a dungeon, cycling through characters as they get fed into the meatgrinder. Some people might want a game of court intrigue. Some people want high-magic, some people want low-magic. Some people want to explore something from their personal life and treat the game seriously, while others want a light-hearted game.
To go back to the party analogy you brought up, of course nobody is allowed to shit on the floor, but if I'm being invited to a party, I would very much like to find out if it's a frat party, or fancy cocktails, or a child's 3rd birthday. I might bow out of an invitation if it's not something I want to attend.