I only checked its production budget while writing my comment.
But more importantly, the other half of my point was that $250 million ought to be enough to pay for a high effort production. It's not like "well Blender is free now so of course theatres are flooded with amateur CG films since their production has been commoditized".
In the same timeframe Jurassic Park cost twice more to make and it was a very expensive movie at the time.
It also was because development budgets were microscopic compared to today, so a bad release from a dev team of 5 people and 12 months won't bomb as badly as a 500 person 5 year "blockbuster" release. So yeah, Superman 64 was laughably bad but didn't sink a company the way Condord or even a not-that-bad game like Saints Row would.
Economy is different, as is the environment. There's still quality, but when a game flops, it's a tsunami level flop and not just a painful belly flop.
Toy Story was a good idea because attempts at depicting humans with CGI at the time had a very plastic look.