That said, I can't help but feel that all of the current generation of leading 3D software (Blender, Unreal, etc. ) is going to be replaced by something just around the corner. The progress in 3D AI is nothing short of phenomenal. It feels like soon nobody will ever have to worry about sculpting or retopologizing or rigging. An entirely new class of tool will take over.
It's not just 3D. It feels like the current generation of artistic tools (Photoshop, Illustrator, etc.) are about to be wholesale replaced with Gen AI tooling.
AI plugins (eg. the Krita plugin) are too steeped in the old world of editing. New tools will probably be AI native and prefer AI workflows for reaching the same coarse- and fine-grained outcomes.
I don't expect these tools to be used by the masses that are prompting AI slop like "50's Panavision Wes Anderson", but rather by working artists. Genuine Gen AI tools for artists.
I've been making short films on the weekends with Blender, ComfyUI, and a mix of custom software. The AI pieces are doing the heavy lifting, and my productivity is 10x what it was before Gen AI.
Seems to me the 'proper' way to do something like this is to hook into makesRNA and have the endpoints automagically be generated as part of the build process. Similar (or identical) to how the python and C++ APIs are created.
I've been thinking for a while now that someone (much less lazy than myself) needs to get in there and have makesRNA generate something like IDL file(s) so any number of tools can hook into Blender's API without having to hand code the endpoints like this addon is apparently doing.
Still super early days though, I did have some of the same issues you had.
I'd say it'll take them some years to finish figuring out 3D, it's a good stretch beyond 2D image generation.