The loneliest people (and places) in America
washingtonpost.com
washingtonpost.com
Wat? I'd have expected it to be a lot more.
I'm sure there are quite a few who spend over eight hours a day playing games...
I’d be very curious to know how do they calculate “TV watching" statistics. Gaming is quite easier as you just count active playing time (=some input in the last ~5 sec) and there way less incentives to inflate the numbers.
Not to me. While games have replay and collaborative play fynamics, there just is a much higher volume of great TV and, as social beings, people get to be part of the zeitgeist.
Same survey probably concluded that young men watch porn once a month.
I might have averaged 1-1.5h when I was younger, and now it's 30 min. Almost always single-player (made exceptions for FromSoftware games).
Could this contradiction instead be that many of those who report being always lonely are those who have moved recently to the states, and who don't have the connection (often familial) that those who have been around longer, or who have stayed back in the "less lonely" states, have?
Plus these groups are addictive by way of being bubbles - where your real life friends might tell you that "hey that is rude" or just wont appreciate you being derogative to others, like minded online individuals will embrace that part of you. And as you become more radical, IRL people will avoid you to avoid your toxicity while you will feel good in the similarly toxic environment.
The community I live is easily 30% Brazilian, my oldest kid pre-school class is 90% kids born to Portuguese speaking households, even the kids that don't speak Portuguese pick a word or two and join in our events.
I think the kids definitely change the equation, it is much easier to find other people in the same life period as you due to the kids being around the same age and being together anyway. Not sure how it would be if we didn't have kids but then again if we didn't have kids we would have stayed in PHL or moved to NJ/NY, we wouldn't come to Florida.
It may suggest some internal polarization. There's a lot of young people who can more or less get by being a pseudo hermit between gaming, remote work, and necessities. But the ones who can't suffer greatly on a mental level. I wonder if breaking down games by genre or format would reveal anything?
Regardless, it did also say the primary factors overall have to do with economic, social, and community strength. It's no real secret by now thst Gen Z has had all the structures of yester-decade pulled up from under them. Job market is stonewalled for graduates, third places are dead or near-dead for community building, and social media further ruined a lot of incentive to meet locals in a physical setting.
Young people who still go to school, including college, are in a company of peers massive amount of their time.
As for school, keep in mind the rage of Gen Z these days goes from high school to nearly 30 years old (many people cutoff at 1997-2010). The midpoint of this generation is just starting to get out of school these days and "enter" the workforce. To a rude awakening that nothing is in fact working.
The way boys used to go out and play soccer or basketball where they mixed socialization and sports they do the same with games.
So consequently on can not just see them play games more and assume they are lonely more.
>So consequently on can not just see them play games more and assume they are lonely more.
Well that was an interesting part. Boys are spending more time playing games . Bit boys didn't report feeling more lonely than girls.
But also, no government really wants to admit it's a recession until they can no longer deny that even their fake numbers (GDP, "unemployment") are falling.
> Looking at people who identify as LGBTQ, the data at first suggested that they tend to be lonelier. But it’s largely because self-identified LGBTQ folks tend to be younger.
But then do not follow up with an analysis adjusted for this - wouldn't that be fairly straightforward?
A lack of a sense of community makes people feel lonely. Wish this had been the first sentence instead of the last.
It would be difficult to control for this but it’s just naive to think these numbers should be interpreted in the straight forward manner presented.
It’s obvious that men and older people would likely report less loneliness as a cultural instinct, on average, for example. This is distinct from actual loneliness, though, which would be higher in both groups. At least if you think suicide rates are correlated.
It’s an important topic but this is unfortunately just going to muddy the waters.
I trust their interpretation over "throwaway13337" statements about what they find "obvious."
#gell-mann effect
A charitable view would be that they consider each category independent.
Another charitable view would be that they're focused on showing trends, not "absolute value of loneliness", and that you can view the order of maps Always-Usually-Rarely-Never to be an additional dimension. This would have better fit a linear layout, but as they note in the caption, a fifth map "wouldn't fit"; they are constrained by article layout.
If you think the WP is simply trying to push the premise of the article, that there is a "Loneliness Epidemic", then you may enjoy the book `How to Lie with Maps` by Monmonier:
https://press.uchicago.edu/ucp/books/book/chicago/H/bo274005...
It's not about quantity, it's about quality and depth.
However it would be ideal to feel content with superficial interactions but it's almost always not sufficient.