A true anecdote of early Apple Human Interface design pains
archive.org
archive.org
This is in regard to the 1982 computer program “Apple Presents … Apple” [1], provided by Apple so that computer stores could demonstrate the then-impressive features of the Apple //e computer. Notably, the computer could be connected to monitors that were black and white, green screen, amber screen, or full color. For the demonstration program to work properly, it had to know the capabilities of the monitor that was being used. And the only way it had to learn about the monitor was to ask the user in front of the computer.
The design challenge relates to how tricky this question-and-answer problem actually was.
Here's the direct link:
https://archive.org/details/apple-iie-design-guidelines/page...