Are you talking about hand-rolled arena allocation? I don´t see how a GC language would have a different behaviour as long as you also use arena allocation and you keep a reachable reference.
> There's nothing wrong with those techniques per se, but the language tends to paint you into a bit of a corner if you're not very good and very careful, so leaks are a fact of life in basically every major Rust project I've seen not written by somebody like BurntSushi
If I take 3 random major Rust projects like Serde, Hyper, and Tracing, none of which are written by BurntSushi, your claim is that they all suffer from memory leaks?