I'd just like to be able to pretend I have my monitor with me when I'm on a plane or space constrained in some way, and I'm happy enough to use keyboard and mouse without seeing them as my input options.
I'd just like to be able to pretend I have my monitor with me when I'm on a plane or space constrained in some way, and I'm happy enough to use keyboard and mouse without seeing them as my input options.
Viture: https://www.cnet.com/tech/gaming/viture-pro-xr-review-great-...
If you're going for no expense spared, the Apple Vision Pro is probably the best device that does exactly this. The Beyond 2 from this video is also good, but it only works in conjunction with a PC, it's not a computing device. Otherwise, there's the Quest 3.
VR headsets trade pixel density for FOV. An Apple Vision Pro has a PPD similar to AR glasses in the center, but that's ~halved by the time you reach the edge of a 4 m 1080p screen at ~30 deg from center[2]. That blur makes eye motion across the screen less available. Try using a laptop screen while keeping your nose pointed at your focus. Head motion gives you greater apparent resolution by temporal supersampling - someone else will have to weigh in with Vision Pro experience.
Giant floating monitors may have been technically possible in non-glasses non-VR HMDs for a few years now. We're mostly limited by pixels-per-degree, and that by panel resolution, rather than optics. There have repeatedly been 2x or more higher res panels available in the sizes used in HMDs. But the HMD market is VR games, which wants large FOV for immersion, is cost sensitive, has optics limitations, and needs higher frame rates, which with GPU and bandwidth limitations (and eye tracking unavailable), makes resolution a "you couldn't use it anyway". One might put 4k panels in a DIY-ish non-VR box-like HMD... anyone know of existing work? A kickstarter? Not enough programmers on transit willing to wear big crude boxes perhaps.
[1] https://x.com/mncharity/status/1225091755667853318#m [2] https://kguttag.com/2023/08/09/apple-vision-pro-part-5b-more... (but... caveat)
There's also the Xreal glasses, but those are much less 'virtual monitor fixed in space' and much more just having a screen strapped to your face that's tuned to an acceptable focal depth.
Steam is rumored to be releasing a standlone headset soon as effectively a Quest 3 competitor that can also play non-VR Steam games and presumably works with PC/laptop streaming, but there's no real info available yet.
MacOS just doesn't really play well with non-retina text anymore. I think windows/linux probably has clearer text at lower PPDs.
I am guessing I have about 40 PPD. I still have a sliver of space on each side where I see part of my support screens (vertical 1080P on each side). It has a 110 degree horizontal FOV.
My main screen is driven by the MacBook Pro's native resolution (3456x2160). Immersed can create 4k virtual screens, but I don't really see an improvement, the Quest's panels are the limiting factor.
Not crisp like retina, but the size makes up for it. In very rare cases I just lean right up to the screens (they are 3 feet from me). As the focal point is somewhere 4-5 feet away, you can have your face right against the screen to see tiny detail.
Also the fast refresh (I have mine set to 120Hz) matters. I tried my work's Vision Pro. Yes, more crisp graphics. But it gave me motion sickness, there is a slight motion blur, the pixels don't seem to refresh fast enough. The Quest is rock solid, never felt unwell using it.
I really don't even notice it is not retina.
And the mouse latency is fine wirelessly?
(Sorry, I don't love the retina word but I haven't found a substitute since high DPI resolves to so many other things.)
One other thing that is an unexpected bonus. It rains where I live. A lot. And when it is grey and dim, I can sit in a "sunny office". In fact, I even tweak my day to the virtual environments. Sunrise in a mountain lodge in the mornings, sunny office or ski chalet in the afternoons. Very positively mood altering.
They have better optics than xreal and emulating a 1080p on a higher res display will allow less edge blurring allow for a larger virtual monitor