I once had to reverse engineer (extract the spec from the code) a C++ function that was hundreds of lines long. I have had to fix a Python function over a thousand lines long.
I am sure the people who wrote that code will find ways to make life difficult with Rust too, but I cannot regret having one less sharp knife in their hands.
It can be, if the composition is itself sound. That's a key part of Rust's value proposition: individually safe abstractions in Rust also compose safely.
The problem in C isn't that you can't write safe C but that the composition of individually safe C components is much harder to make safe.
It can't. You can make yourself 99.9...% confident that it's correct. Then you compose it with some other functions that you're 99.9...% about, and you now have a new function that you are slightly less confident in. And you compose that function with other functions to get a function that you're slightly less confident in. And you compose them all together to get a complete program that you wouldn't trust to take a dollar to the store to buy gum.
Concidering Rust is just tooling and coding practice in front of LLVM IR does this statement not also include Rust? There are in fact formally verified C and C++ programs, does that formal verification also count as tooling and coding practice and therefore not apply?
If either of the above is true why does it matter at all?
I am specifically calling out your blanket statement and want to open uo discussion about it because at present your implied point was it is impossible to write safe code in C/C++ and it is only possible in Rust, however the very point you made would also apply to Rust.
There are also non-safety issues that may affect the integrity of a program. I recently again looked into Rust, haven't given up just yet but to just instantiate a WGPU project the amount of incidental complexity is mind boggling. I haven't explored OpenGL but concidering that the unofficial webgpu guide for rust [1] recommends using an older version of winit because the current version would require significant rewrites due to API changes is not encouraging. Never mind the massive incidental complexity of needing an async runtime for webgpu itself, is this a pattern I am going to see in different parts of Rust. Rust already has enough complexity without injecting coroutines in places where blocking functions are reasonable.