Ikemen-GO: open-source reimplementation of MUGEN
github.com
github.com
During those times I helped porting it to Linux together with Ric Leite. I remember being easy as it was Allegro.
I archived the sources here (from Sourceforge):
https://github.com/dmacvicar/free-fighting-engine
You should be able to build it and run it on Linux (speed may be wrong).
I have tried a few times to revive the code, but it is a "everything is global" code-base.
I am currently testing an approach with Claude Code and Amazon Q, not very successful.
> いつまでも 完成しない 永遠に 未完成 エンジン
> Itsu made mo Kansei shinai Eien ni Mikansei ENgine
Translated, this apparently means: Forever incomplete, an engine eternally unfinished.
(Ikemen as a word by itself would mean a handsome or attractive man.)
As an aside, this feels like a fun application of Gen AI (generating sprites + movesets based on photos of friends or hand drawn characters, etc).
You have unlocked a few memories for me. Thanks!
I personally use Fighter Factory 3 still. From my experience, it is the most stable version.
It's nice to see the community is still around and kicking, I should try it out again sometime. Just watching the AI controlled characters battle it out was always fun.
I've always associated it with the Linux and FOSS and just assumed it was open, but apparently it's just freeware. I'm glad that a FOSS version is being built then.
https://github.com/ikemen-engine/Ikemen-GO/releases/tag/nigh...
I have been porting modern fighting game characters, ex: Street Fighter 6, over to the engine without too many issues. There are lots of possibilities.
The recent support for 3D objects as stages and screenpacks can make for impressive visuals on this engine.