I don't think it's just about looks. The advantage of ray tracing is the real time lighting done rather than the static baked maps. One of the features I feel that was lost with modern game lighting is dynamic environments. But as long as the game isn't only ray tracing, these types of interactions will stay disabled for the game. Teardown and The Finals are examples of a dynamic environment game with raytraced lighting.
Another example is when was the last time you've seen a game with a mirror that wasn't broken?