In 2006, GIMP had a ton of features, but compared to Photoshop’s UI it was positively awful.
In 2006, GIMP had a ton of features, but compared to Photoshop’s UI it was positively awful.
GIMP also has a steep learning curve. But these same "users" turn their noses at spending some time getting to know the workflow.
As someone who is proficient in both, it is not hard to hit similar levels of productivity with GIMP as it is in Photoshop.
I hate this attitude that people have with open source being "user hostile". Stop acting like spoiled children. Why must the software always come to you? Why cant you come to the software?
I also hate this idea that we aren't allowed to give feedback on open source software. I get it, it's an incredibly thankless thing to do, but feedback of "having to relearn all of this stuff is unpleasant" isn't a problematic thing
And it wasn’t perfect, but give credit where credit is due, it was better than it’s ever been, it definitely got me close enough to complete a little photo collage project.
Ever since GIMP docked toolbars and windows by default (which also took a few versions in Photoshop) I don't think the interface is that bad anymore, at least not compared to Photoshop.
- How to set 'C' key as to open color palette? Surprisingly, you can't do it in Photoshop.
- Photoshop is the only painting app that needs a completely new interface for liquifying, instead of just implementing it as a brush.
- Photoshop's 3D, vector path and animation feature are all abysmal. I guess it's to push you to buy other Adobe software.
As a student I used a ton of warez software in the 90ies. As such, I didn't have any real prejudice back then, and photoshop was the worst of the bunch from my perspective. I held that view for a long time, akin to how I consider autocad from autodesk one of the worst cads you could use despite being outrageously popular.
I have no longer an opinion on it as I didn't use it for such a long time. I'm cycling between krita and GIMP, and GIMP's UI is just fine to me, in the same way I suppose a ton of designers-with-big-opinions are more familiar with photoshop due to all the training they did on it (and probably, _mostly_ on it).
[0] https://www.youtube.com/shorts/tFYkGyaXCw0 1 minute example of the procedure for editing a brush style
https://docs.gimp.org/en/gimp-brush-dialog.html
Which says:
It is a general rule that you cannot alter the resources that GIMP pre-installs for you: brushes, patterns, gradients, etc; only ones that you create yourself.
It's okay to be annoyed when something doesn't work the way you want it to, but RTFM before you make a rant about it. It's the bare minimum.
The main thing I missed were stackable layers, but it was not a huge issue for me.
Actually check it out yourself, and give yourself some time to get used to it. If you care about not using PS of course.
"done" is defined by the creator of the software. If you're the creator of GIMP and it's suitable to your purposes, you can call it "done". But ostensibly, you made it free so that others could benefit from your efforts, and possibly even open-sourced it so that it would be accepted as safe to use. If that's the case, then something isn't "done" unless you're happy with the number of users who find it acceptable.
I suspect that the creators of GIMP fall farther on the side of "suitable for our purposes" than on the side of "suitable for a large number of people's purposes" (however this may be unintentional and/or laziness or bad strategy on their part).
> Actually check it out yourself, and give yourself some time to get used to it.
Assuming I haven't is an extremely bizarre but inexplicably commonly-made mistake. Can you explain what leads to this mistake?
> If you care about not using PS of course.
You might not realize it, but this is a (perhaps unconscious) "no true Scottsman" fallacy. I take it you're not a creator of GIMP, so you don't have any authority to say what GIMP is intended for. So the idea that it's for people who "care about not using Photoshop" isn't a valid assertion. That's your opinion, but you should try to back it up with something. I see nothing on the website or the Wikipedia page that backs up the claim that it's for people who "care about not using Photoshop". It seems like it's for a much, much wider variety of people than that. Why gatekeep like that?
Though my favorite UX (and features) of all time is Paint Shop Pro 7 which i find superior to Krita (i have it installed alongside Krita, GIMP and Kolourpaint -used for minor edits since it starts instantly- on my Linux setup via Wine). I used it since Win3.x days in the 90s until PSP8 was released and they screwed up the UI. I moved to GIMP some time later when i started using Linux and used that for years. Some years ago i found a boxed copy of PSP7 anniversary edition, reinstalled it and despite not using it for more than a decade i found it much easier than GIMP and i'm using that since, until i wanted to make a plugin to assist me with texture painting for 3D models. Making plugins for PSP7 was very cumbersome so i thought to try Krita instead (Krita has an MDI mode which i like when working with images) and ended up sticking with it since making the plugin was relatively easy[0].
I'll download Krita's source code and try to build it and add the features i miss from PSP7 at some point, KDE people do not seem very allergic to having options so i might be able to recreate the stuff and behavior i miss from PSP7 in Krita.
In order of preference:
1. PSP7
2. Krita
3. Pixelmator (only under macOS of course and i only used an old version before App Store with the only alternative being GIMP running under XQuartz - i think GIMP got a native version later but i never used it)
4. GIMP (i found older versions easier to use, but every time they introduce a new major UI change i find it more awkward than before and now they're switching away from Gtk2 to Gtk3 -which i dislike the feel of- i decided to stick with Krita)
5?. Photoshop, maybe (i only used it a little in the past, always found it more cumbersome than GIMP or PSP, but it'll do if nothing else is available)
Krita is very functional as a digial painting program. But I think the dev team took the "painting" part of digital painting too literal. They clearly spent a lot of time developing niche brush features (the only painting app has more detailed brush settings I know is Corel Painter), which is nice, but some other areas are neglected.
In comparison to Photosho, it's quite painful to add any text in Krita. The layer styles and filters are much less performant. But if you only do painting, Krita is totally fine.