The question comes up and he quickly glosses over it, but by the sound of it he isn't impressed with the performance or support of AOT compiled C# on all targeted platforms.
- C# Ahead of Time compiler doesn't target all the platforms they want.
- C# Ahead of Time compiler hasn't been stressed in production as many years as Go.
- The core TypeScript compiler doesn't use any classes; Go is functions and datastructures whereas C# is heavily OOP, so they would have to switch paradigms to use C#.
- Go has better control of low level memory layouts.
- Go was ultimately the path of least resistance.
[19:14] why not C#?
Dimitri: Was C# considered?
Anders: It was, but I will say that I think Go definitely is -- it's, I'd say, the lowest-level language we can get to and still have automatic garbage collection. It's the most native-first language we can get to and still have automatic GC. In C#, it's sort of bytecode first, if you will; there is some ahead-of-time compilation available, but it's not on all platforms and it doesn't have a decade or more of hardening. It was not geared that way to begin with. Additionally, I think Go has a little more expressiveness when it comes to data structure layout, inline structs, and so forth. For us, one additional thing is that our JavaScript codebase is written in a highly functional style -- we use very few classes; in fact, the core compiler doesn't use classes at all -- and that is actually a characteristic of Go as well. Go is based on functions and data structures, whereas C# is heavily OOP-oriented, and we would have had to switch to an OOP paradigm to move to C#. That transition would have involved more friction than switching to Go. Ultimately, that was the path of least resistance for us.
Dimitri: Great -- I mean, I have questions about that. I've struggled in the past a lot with Go in functional programming, but I'm glad to hear you say that those aren't struggles for you. That was one of my questions.
Anders: When I say functional programming here, I mean sort of functional in the plain sense that we're dealing with functions and data structures as opposed to objects. I'm not talking about pattern matching, higher-kinded types, and monads.
[12:34] why not Rust?
Anders: When you have a product that has been in use for more than a decade, with millions of programmers and, God knows how many millions of lines of code out there, you are going to be faced with the longest tail of incompatibilities you could imagine. So, from the get-go, we knew that the only way this was going to be meaningful was if we ported the existing code base. The existing code base makes certain assumptions -- specifically, it assumes that there is automatic garbage collection -- and that pretty much limited our choices. That heavily ruled out Rust. I mean, in Rust you have memory management, but it's not automatic; you can get reference counting or whatever you could, but then, in addition to that, there's the borrow checker and the rather stringent constraints it puts on you around ownership of data structures. In particular, it effectively outlaws cyclic data structures, and all of our data structures are heavily cyclic.
(https://www.reddit.com/r/golang/comments/1j8shzb/microsoft_r...)
They could have used static classes in C#.
https://github.com/microsoft/typescript-go/discussions/411#d...
For a daemon like an LSP I reckon C# would've worked.
I doubt the ability to cross-compile TSC would have been a major factor. These artifacts are always produced on dedicated platforms via separate build stages before publishing and sign-off. Indeed, Go is better at native cross-compilation where-as .NET NativeAOT can do only do cross-arch and limited cross-OS by tapping into Zig toolchain.
I am sure it is good enough that the team decided to choose Go either way OR it is not important for this project.
> I doubt the ability to cross-compile TSC would have been a major factor.
I never said it was a major factor (I even said "I don't think it would be a deal breaker"), but it is a factor nonetheless. It definitely helps a lot during cross-platform debugging since you don't need to setup a whole toolchain just to test a bug in another platform, instead you can simple build a binary on your development machine and send it to the other machine.
But the only reason I asked this is because I was curious really, no need to be so defensive.
The gc compiler considers it a first-class build target.
Like C#, the binary tends to be on the larger side[1], which makes it less than ideal for driving a marketing website, but that's not really a problem here. Installation of tools before use is already the norm.
[1] The tinygo compiler can produce very small WASM binaries, comparable to C, albeit with some caveats (surprisingly, the extra data gc produces isn't just noise).
Where do you think Go gets those chubby static linked executables from?
That people have to apply UPX on top.
Graph for the differences in Runtime, Runtime Trimmed, and AOT .NET.
https://learn.microsoft.com/en-us/aspnet/core/fundamentals/n...
Cue rust devotees in 3, 2, ..
If you are a rust devotee, you can use https://github.com/FractalFir/rustc_codegen_clr to compile your rust code to the same .NET runtime as C#. The project is still in the works but support is said to be about 95% complete.
He clearly knows all this so the obvious inference is that the decision isn't really about features. The most likely problem is a lack of confidence in the .NET team, or some political problems/bad blood inside Microsoft. Perhaps he's tried to use it and been frustrated by bugs; the comment about "battle hardened" feel like where the actual rationale is hiding. We're not getting the full story here, that's clear enough.
I'm honestly surprised Microsoft's policies allowed this. Normally companies have rules that require dogfooding for exactly this reason. Such a project is not terribly urgent, it has political heft within Microsoft. They could presumably have got the .NET team to fix bugs or make optimizations they need, at least a lot easier than getting the Go team to do it. Yet they chose not to. Who would have any confidence in adoption of .NET for performance sensitive programs now? Even the father of .NET doesn't want to use it. Anyone who wants to challenge a decision to adopt it can just point at Microsoft's own actions as evidence.
It is especially jarring given that they are a first-party customer who would have no trouble in getting necessary platforms supported or projects expedited (like NativeAOT-LLVM-WASM) in .NET. And the statements of Anders Hejlsberg himself which contradict the facts about .NET as a platform make this even more unfortunate.
There's an interesting contrast here with Java, where javac was ported to Java from C++ very early on in its lifecycle. And the Java AOT compiler (native image) is not only fully written in Java itself, everything from optimizations to code generation, but even the embedded runtime is written in Java too. Whereas in the .NET world Roslyn took quite a long time to come along, it wasn't until .NET 6, and of course MS rejected it from Windows more or less entirely for the same sorts of rationales as what Anders provides here.
It was introduced back then with .NET Framework 4.6 (C# 6) - a loong time ago (July 2015). The OSS .NET has started with Roslyn from the very beginning.
> And the Java AOT compiler (native image) is not only fully written in Java itself, everything from optimizations to code generation, but even the embedded runtime is written in Java too.
NativeAOT uses the same architecture. There is no C++ besides GC and pre-existing compiler back-end (both ILC and RyuJIT drive it during compilation process). Much like GraalVM's Native Image, the VM/host, type system facilities, virtual/interface dispatch and everything else it could possibly need is implemented in C# including the linker (reachability analysis/trimming, kind of like jlink) and optimizations (exact devirtualization, cctor interpreter, etc.).
In the end, it is the TypeScript team members who worked on this port, not Anders Hejlsberg himself, which is my understanding. So we need to take this into account when judging what is being communicated.
no? https://github.com/microsoft/typescript-go/graphs/contributo...
First he mentions the no classes thing. It is hard to see how that would matter even for automated porting, because like you said, he could just use static classes, and even do a static using statement on the calling side.
Another one of his reasons was that Go was good at processing complex graphs, but it is hard to imagine how Go would be better at that than C#. What language feature that Go has, but C# does not supports that? I don't think anyone will be able to demonstrate one. This distinction makes sense for Go vs Rust, but not for Go vs C#.
As for the platform / AOT argument, I don't know as much about that, but I thought it was supposed to be possible now. If it isn't, it seems like it would be better for Microsoft to beef that up than to allow a vote of no confidence to be cast like this.