Microsoft demos muscle-computer interface, air Guitar Hero now a reality
pcgerms.com
pcgerms.com
Wii, Kinnect and Move are all fun for a while but there really aren't many great titles taking advantage of the new controllers and this feels like it's more of the same - innovative, novel but ultimately not something that's going to produce really great game which for all the hype is what these things should lead to.
Obviously there might be possibilities beyond gaming but in that area I'm not convinced anything that requires physical sensors on the body is likely to become part of a mainstream UI.
My feeling is that innovative software solutions come a good amount of time after the release of hardware that enables them; gaming consoles just don't keep the hype alive long enough to pick sufficient interest.
> I'm not convinced anything that requires physical sensors on the body is likely to become part of a mainstream UI
Maybe not, but the physical sensors could be attached to a structure resembling a bracelet. Make it wireless and aesthetically pleasing, and I could see myself wearing one without feeling silly.
I'd buy that argument more if there were more great titles for the Wii (which has been around ages now) that really used it's remote.
(And I don't believe it's because the Wii is under powered in any way. Yes it's not a powerful console by todays standards but people have managed to create great, compelling games with less power than the Wii has.)
> Maybe not, but the physical sensors could be attached to a structure resembling a bracelet. Make it wireless and aesthetically pleasing, and I could see myself wearing one without feeling silly.
I wasn't really thinking about making it look great, just looking at the pictures there are a fair number of sensors in non-convenient places (higher up the arm than the wrist and the diagram shows them all over the body). Maybe they'll improve it but I'm not convinced that you'd get a really good range of movements monitored without considerable coverage.
Just to provide some context: The whole EMG research presented in the article has been conducted by T. Scott Saponas (et al.) at Microsoft Research - not the gaming division. And they conducted academic research, not product development.
It is fun to play with a muscle-computer interface for a while, but I don't think it will catch on as a heavy-use gaming controller unless they significantly improve upon current technology. It is simply too imprecise, though on/off (button) control like what is used for Guitar Hero is better suited for it than x,y movement of a cursor. Trying to control the equivalent actions of what you can do with a PS3 controller is out of the question.
I think that the future of input devices are our brains and a device that can read what's going on in them and translate that to the computer. We really need to move away from devices that use hands because they simply aren't made for such tasks. The only way I see humans still using hands for computer interaction in the future is if we get prosthetic robot hands like in the Deus Ex game for example.
A major obstacle to developing a useful brain-computer interface using EEG is signal strength. The event-related potentials measured at the scalp are microvolts and do not play well with other electronics nearby. Direct measurement of the motor cortex solves this problem, but most people aren't eager for brain surgery. The other option is to move downstream to the muscle site where a clean signal is quite accessible. I agree, however, that this is a less than ideal solution.
If we could access the brain outputs that control the hands, why would we make robot hands and special input devices to be controlled by those hands to control the computers, rather than interface to the computers directly?
Another issue could be that repeating simplistic patterns over and over with your brain could generate a kind of "brain RSI" and you'd prefer the old school way to do things.
I find it infinitely entertaining to think about all the practical things you'll care about when a dream technology actually becomes available.
From an economic standpoint, it was most successful in selling a boatload of units. However, from a game enthusiast's view, I see it as a stepping stone to something bigger, like the LEAP.
At this point, the Kinect is dated. The LEAP comes out Q4 of this year and is vastly superior (from what I've seen).