Faster Zombies
blogs.valvesoftware.com
blogs.valvesoftware.com
most studios would have avoided even trying to work on a linux port to their games often citing that there arent enough users to justify the engineering time. yet the unintended consequence of this [allegedly bad business decision] was that they found sizable optimizations to even their flagship Windows version as a by-product of linux optimizations. this in turn brings the system requirements down for the game on Windows, more people can play it, and more profits. all because of the effort used to port to Linux.
cool stuff valve.
http://arstechnica.com/gaming/2012/07/steams-newell-windows-...
However, I'm still very much concerned about the things that come with proprietary games on the Linux platform. On the one hand it will open up Linux for a lot of users but then again I want a fully free platform without any DRM drenched material or proprietary code. This is what made Linux so powerful in the first place.
Although Linus doesn't feel too negatively against DRM on Linux.
I can see hope for linux in the gaming industry!!
"Interestingly, in the process of working with hardware vendors we also sped up the OpenGL implementation on Windows. Left 4 Dead 2 is now running at 303.4 FPS with that configuration."
1. What you really care about is consistently having a framerate of more than 60 fps. A higher fps count can actually be worse.
2. Relatively few linux users have a gtx 680. It's a 500$ graphics card and there just aren't that many linux applications who needs it.
3. If this down-scales linearly, which it might not, we are looking at around 3 fps difference at 60 fps.
But that's only if it scales linearly. I suspect most of the speed-ups are per-frame, in which case we have a 500 microsecond speed-up, which is just over 2 fps at 60fps.