So what does one do with a faster Doom, besides bragging, larger maps and more simultaneous players?
[0] https://fabiensanglard.net/revisiting_the_pathtracer/index.h...
Show me a photo of that beauty.
+1 on Andrew Kensler's awesomeness. After I published these article, he took the time to send me a package with Pixar goodies. Deeply moving gesture.
These dudes are living their best lives, and having done Quake-style asm texture mapping loops in the 90s (Mike Abrash, fastmap, Chris Hecker, PC Game Programming Encyclopedia, ...), I can definitely appreciate it <3
You don't get to do that according to the article.