Smash Bros Brawl? 13 million sales. Smash Bros Ultimate? 35 million.
Animal Crossing City Folk? 3 million. Animal Crossing New Horizons? 47 million.
Mario Party 8? 9 million. Super Mario Party? 21 million.
Zelda Twilight Princess? 8 million. Zelda Breath of the Wild? 34 million.
Basically, the Switch has 50% more units in the world, but you can tack on 200%-400% more sales per franchise entry in general; and some extreme breakouts. For this reason alone, Nintendo is never returning to Wii-era gimmicks, and we’ll probably never see “Nintendo Selects” again.
The thing that really made the switch sell was it's portability.
Even 5 years post launch Just Dance 3 sold 10M units.
'Gamers don't want to move', is just nerd bashing. It's 2025, even amongst hardcore D&D playing, JRPG stanning, con attending 'weeb' adjacent ubernerds, fitness is in. Sure Americans, and increasingly Europeans are tending toward obesity, but suggesting thats a characteristic of 'gamers' as a class is just factually incorrect.
But “good VR” is this sense is really very far off. Like actually judging the devices as things you might want to use, instead of with the engineer’s perspective (yea we’re all very impressed by what Oculus pulled off with the limited tech of our day, but the devices actually kinda suck if you don’t grade them on that curve).
They need to be as easy to put on as sunglasses, need to be able to just pop them on without pre-analyzing your space, there needs to be good force-feedback (you can’t have a satisfying sword fight in VR). This isn’t possible yet, of course, so it continues to be niche.
Otherwise gamers could as well be watching TV.