The underscore could've been a name if the name mattered, which would be required in many languages. Rewriting it to <'something>) may help readability (but risks introducing bugs later by reusing `something`).
Many C-derived languages are full of symbol soup. A group like <?,?>[]) can happen all over Java, for instance. Many of these languages have mixes of * and & all over the place, C++ has . and -> for some reason, making for some pretty unreadable soup. The biggest additions I think Rust added to the mix was ' for lifetimes (a concept missing from most languages, unfortunately), ! for a macro call (macro invocations in many other languages aren't marked at all, leaving the dev to figure out if println is a method or a macro), and ? to bubble up errors. The last one could've been a keyword (like try in Zig) but I'm not sure if it makes the code much more readable that way.
If you know other programming languages, the symbols themselves fall into place quite quickly. I know what <'_> does in Rust for the same reason I know what <T, R> T does in Java, while a beginner or someone who hasn't learned past Java 6 may struggle to read the code. Out of all the hurdles a beginning Rust programmer will face, the symbols are probably your least concern.
As for books, the Rust book on the Rust website is kept up to date pretty well. There are books for programmers coming from various other languages as well.
The language itself hasn't changed much these past few years. The standard library gets extended with new features, but a book a few years old will teach you Rust just fine.
In many cases, changes to the language have been things like "the compiler no longer treats this as broken (because it isn't)" and "the compiler no longer requires you to write out this long definition because it can figure that stuff out itself". I'd recommend running a tool called "clippy" in your IDE or on the command line, if you can leverage a modern language feature for better legibility, clippy will usually suggest it.