> maybe it’s time to port this to the web and not my machine be a blocker for the demo.
So their solution is to port from C++ and OpenGL to WASM and WebGL. Last I checked WASM and WebGL all ran on the local machine, how on earth would porting to WebGL and WASM allow the author to make their “machine be a blocker for the demo”. They’re not changing any of the hardware involved, and they’re barely changing the technologies involved.