Chip-8 Archive
johnearnest.github.io
johnearnest.github.io
The pocket chip it been revolutionary but waiting 2 years to receive lost all the time to been completive with other plataforms
I have more fun in classical gaming, even if it is not ray tracing quality.
I wouldn't expect "much added value" in the first place, because I expect those gigabytes to go into texture (or video) resolution. So I wouldn't be disappointed by the results.
And the raw impact of a game being that big is that I have to tie up a few dollars of drive space while it's installed. That's annoying but only a little bit. It's on par with the game costing $1-2 more.
What leads you to "give up"? You're phrasing it as if the gameplay gets worse when the art team gets bigger, and I don't get it.
Followed by PC and Amiga gaming, GameGear, PlayStation 2 (including PS2Linux), nowadays focused on mobile gaming, and PC.
Those hundreds of GBs, not only require shelling out for a desktop, that desktop unless I want to build it myself, it most likely going to be an aquarium of some sort, for whatever reason that is cool. It is like having auto-tuning at home.
Gaming laptops, only fix the size part, their design and weight is also not something I would want to carry around, unless I would be traveling into a LAN party, and those are no longer a thing. Plus they are basically transportable desktops, as they need to be plugged to play anything juicy.
Prices for game console drives take advantage of their proprietary nature, also a no go.
Finally I don't have endless amount of hours to finish a game, nor am I willing to pay for AAA prices, they seem to correlate with amount of GB that they take.
So as someone playing electronic games since the 1980's, there is tons of options out there, and I don't have FOMO, it is about having fun for half an hour, an hour, whatever.
Watching a few YouTube session, reading about them on Gamasutra, EDGE, MCV Develop, or GDC Vault sessions, already covers what latests AAA are all about.
For consoles, PS5 doesn't have proprietary drives, that's just Xbox. And both Xbox and PlayStation let you export games onto any cheap USB drive to make room on the internal storage.
If price and hours correlate with GBs in a bad way, those are fair reasons to skip a game, but it's just confusing if you frame it as a criticism of the GBs.
And there are enough of those around, than what I have time to play the rest of my life.
Additionally I can keep myself busy enough playing Quazatron rounds or similar.