That man closed the Apple ecosystem doors on Flash, naturally he was not alone, he had an horde of followers.
It remains to be seen how much royalty free Chrome remains, Web is now ChromeOS, with exception of a little Gaulish village called iOS.
It remains to be seen how much royalty free Chrome remains, Web is now ChromeOS, with exception of a little Gaulish village called iOS.
Which is exactly the point, isn't it. Adobe's business model around Flash was so fragile that he could do it.
He couldn't do it to the web.
How is that WebGL 2.0 experience going on iOS?
Ever wondered why after a decade there is hardly any WebGL game that can match any serious game done with OpenGL ES.3.0 on mobile phones, starting with the famous Infinity Blade?
WebGPU will make you happier.