Apparently there are places where the code is like a thousand lines of if card_name then effect.
So many codebases end up impenetrable in the pursuit of fancy design patterns...
https://www.reddit.com/r/programminghorror/comments/1cb6rca/...
I can see that having even bits of modification impacts lots of lines, where if written just a bit more saner, it could impact just a few.
Of course everyone is absolutely free to do the things however they want on their project. It's just that bad code, and bad choices bite back sometimes really badly. Project Zomboid is built in LUA for example, and it shows, it's a horrorshow not just to play, but to develop it as well. Their programmers spend a lot of time with just refactoring things. Besides functionality, maintainability should be a huge focus in my experience, so that the devs don't hate life if they have to touch the code again.
I’m back working on a twenty plus year old codebase (and game) that’s ~3 millions loc and would kill for something simple like that rather than some of the overabstracted crimes lurking within.
What if this wasn't always how cards worked? What if the mapping was (at one point in development) not straightforward? Or localthunk had some ideas and wanted to leave the door open to a more complex mapping scheme?
function createObject(value, id, nominal)
return {
value = value,
id = id,
nominal = nominal
}
end
local objects = {
createObject(100, 1, "nominal1"),
createObject(200, 2, "nominal2"),
createObject(300, 3, "nominal3"),
createObject(400, 4, "nominal4")
}
Still far from ideal, but I'm not that familiar with LUA either. And I do acknowledge that bad code can work, and heck, even I write them sometimes. My original point is that it has downsides and risks, and so I don't consider it fine. I have dreaded to touch such code (mine and others) many times, and made mistakes because of past laziness like that, many times.For starters its clear the code in the example expects self.base.value to already hold a value. So constructing an object blind isn't necessarily what's happening here, it's possible an existing object is even being decorated with extra fields. So your suggestion isn't preserving the semantics.
Secondly for the face cards there is an additional field being set which is not happening in your case.
That's what I mean when I said earlier that we can't just look at a piece of code contextless and say it's bad. Your refactor is definitely neater if we're initializing homogenous objects but that's an incorrect assumption on your part. It also comes with trade-offs for example it's not obvious anymore what any of the values relate to without going to the function constructing the object. Not the biggest thing in the world but if this is the only place in the codebase doing this then I'd argue that it probably isn't worth it.