Piracy on Android and iOS - an Interview with Madfinger Games
geek.com
geek.com
How many of those have a credit card readily to pay for apps and games on an android phone?
A game like dead trigger might attract a younger audience than that, but I guess we're still talking adults here.
I wouldn't even consider that an accurate number for the Android gaming platform. Overall that's no more valuable of a number than it's stated, which is incredibly insignificant.
I would say that a majority of game pirates aren't causing lost sales (i.e.: if piracy was suddenly made impossible, those people just wouldn't play the game at all). I know of a few documented incidents offhand where an outbreak of piracy led directly to increased sales, for what it's worth. Not to say that piracy DOESN'T lead to a lost sale, but that rather the losses are vastly overstated in "big picture" estimates. Like so much else in the world, the truth is much more complicated than any one absolute answer.