ReactOS signs its first development contract
reactos.org
reactos.org
It's interesting to look at the release dates of the different versions: 0.0.10 came out in 1998, 0.1.0 in 2003, 0.2.0 in 2004, and 0.3.0 in 2006.
So, it's been 6 years since the 0.3.0 release and we're now on 0.3.14.
Does anyone know how many people are still actively involved?
Looking at the major releases was just a quick (albeit crude) way to try to understand how it's progressed.
I think the versioning scheme is just not what you're accustomed to - not only are plenty of people actively involved, but releases happen every few months and major changes are present in every release. That's far from stagnated or even "slowest-moving," in my book.
It certainly would draw attention to the OS and provide a good legal challenge to the team when Microsoft decides enough is enough.
Porting to Linux makes business sense, investing in ReactOS not so much (at least for Valve).
Not to mention Valve can't alter any games themselves, the developers would have to do it.
If they want to make porting games easier they should focus on providing abstractions for the differences between distributions and provide some DirectX -> OpenGL compatibility layer (help the Wine Project).