Why would focusing on OO be a goal? The goal is to write good software that can be easily maintained. Nobody outside of book writers are shipping UML charts
Why would focusing on OO be a goal? The goal is to write good software that can be easily maintained. Nobody outside of book writers are shipping UML charts
Often people do this to deliver higher quality software. Most languages still have some OO features, and people don't use them because they know they lead to bad code. Inheritence (a core OO feature) comes to mind. Most professionals nowadays agree that it should not be used.
OO designs are often over-abstracted which makes them hard to understand and hard to change. They lack "locality of behavior". Trivial algorithms look complicated because parts of them are strewn across several classes. This is why more modern langues tend to move away from OOP.
My guess is that im the long term, what we will keep from OO is the possibility to associate methods with structs.
That's circular logic. I wouldn't focus on writing OO code because I know from experience that the result is usually worse. If I had to use a language that was oriented towards writing OO code, I'd still try to limit the damage.
> There are programming paradigms for a reason
Nah. A lot of them are just accidents of history.
It should be the best solution to the problem direct whether or not use of OO is best, not the language.
I'm paid for efficiently solving business problems with software, not using a particular paradigm. If an FP solution is more appropriate and the team can support it, then that's what I'll use.
See, this is the sort of lazy ignorance that adds nothing of value to the discussion, and just reads as spiteful adhominems.
Domain models are fundamentally an object-oriented programming concept. You model the business domain with classes, meaning you specify in them the behavior that reflects your business domain. Your Order class has a collection of Product items, but you can update an order, cancel a order, repeat an order, etc. This behavior should be member functions. In Domain-Driven design, with its basis on OO, you implement these operations at the class level, because your classes model the business domain and implement business rules.
The argument being made against anemic domain models is that a domain model without behavior fails to meet the most basic requirements of a domain model. Your domain model is just DTOs that you pass around as if the were value types, and have no behavior at all. Does it make sense to have objects without behavior? No, not in OO and elsewhere as well. Why? Because a domain model without behavior means you are wasting all development effort building up a structure that does nothing and adds none of the benefits, and thus represents wasted effort. You are better off just doing something entirely different which is certainly not Domain-Driven design.
In fact, the whole problem with the blend of argument you are making is that you are trying to push a buzzword onto something that resembles none of it. It's like you want the benefit of playing buzzword bingo without even bothering to learn the absolute basics of it, or anything at all. You don't know what you're doing, and somehow you're calling it Domain-Driven design.
> Why would focusing on OO be a goal?
You are adopting a OO concept, which the most basic traits is that it models business domains with objects. Do you understand the absurdity of this sort of argument?
They are absolutely not. In fact, they are not even specific to even just programming, let alone OOP.
They are not.
> You model the business domain with classes, meaning you specify in them the behavior that reflects your business domain.
I have better tools for doing that.
> In Domain-Driven design, with its basis on OO, you implement these operations at the class level, because your classes model the business domain and implement business rules.
You're still not explaining the "why". You're just repeating a bunch of dogma.
> a domain model without behavior means you are wasting all development effort building up a structure that does nothing and adds none of the benefits, and thus represents wasted effort.
I know from experience that this is completely false.
> You don't know what you're doing, and somehow you're calling it Domain-Driven design.
I don't call it domain-driven. You can call it domain-driven if you want, or not if you don't want. I don't care what it's called, I care whether it results in effective, maintainable software with low defect rates.
This is what it is about. All the other things that have been invented need to be in service of this goal.
For example?
This is how to fuck up OO and give it a bad name:
order.update(..) // Now your Order knows about the database.
order.cancel(..) // Now your Order can Email the Customer about a cancellation.
order.repeat(..) // Now your Order knows about the Scheduler.
What else could Order know about? Maybe give it a JSON renderer .toJson(), a pricing mechanism .getCost(), discounting rules .applyDiscount(), and access to customer bank accounts for .directDebit(); Logging and backup too. And if a class has 10+ behaviours you've probably forgotten 5 more.An Order is a piece of paper that arrived in your mailbox. You can't take a sharpie to it, you can't tell it to march itself into the filing cabinet. It's a piece of paper which you.read() so that you.pack() something into a box and take it to the post office. You have behaviours and the post office has behaviours. The Order and the Box do not. At best they have a few getters() or some mostly-static methods for returning aggregate data - but even then I'd probably steer clear. For instance: if the Order gave me a nice totalPrice() method, it simplifies things for later right? Well no, because in TaxCalculator (not order.calculateTax()) I will want to drill down into the details, not the aggregate. Likewise for DiscountApplier.
> Does it make sense to have objects without behavior? No, not in OO and elsewhere as well.
It does, just like in the Domain (real-world Orders). Incidentally, I believe objects-without-behaviours is one of the core Clojure tenets.
Since this is HN's monthly UB-bashing thread, I should point out that I learnt most of this stuff from him. (It's more from SOLID though, I don't think I have much to say on about cleanliness.)
The above examples violate SRP and DI.
"Single reason to change": If order.cancel(..) knows about email, then this is code I have to change if the cancellation rules change or if the email system changes. What if we don't notify over email anymore? Order has to become aware of SMS or some other tech which will cause more reasons for change.
"Dependency inversion": People know what Orders are, regardless of technical competence. They can exist without computers or any particular implementation. They are therefore (relative to other concerns here) high-level and abstract. Orders are processed using a database, Kafka and/or a bunch of other technologies (or implementation details). DI states that abstract things should not depend on concrete things.
- Cat is the subject noun
- Eats is the verb
- Rat is the object noun
In object-oriented programming, the subject is most often the programmer, the program, the computer, the user agent, or the user. The object is... the object. The verb is the method.
So, imagine the sentence "the customer canceled the order."
- Customer is the subject noun
- Canceled is the verb
- Order is the object noun
In OOP style you do not express this as customer.cancel(order) even though that reads aloud left-to-right similarly to English. Instead, you orient the expression around the object. The order is the object noun, and is what is being canceled. Thus, order.cancel(). The subject noun is left implicit, because it is redundant. Nearly every subject noun in a given method (or even system) will be the same programmer, program, computer, user agent, or user.
For additional perspectives, I recommend reading Part I of "Object-Oriented Analysis and Design with Applications" (3rd edition) by Grady Booch et. al, and "Object Thinking" by David West.
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That said, I think you're right about the single responsibility principle in this example. A class with too many behaviors should usually be decomposed into multiple classes, with the responsibilities distributed appropriately. However, the object should not be left behavior-less. It must still be an anthropomorphized object that encapsulates whatever data it owns with behavior.
> - Customer is the subject noun
And this is wrong. Because the customer did not cancel the order. The customer actually asked for the order to be canceled. And the order was then canceled by "the system". Whatever that system is.
And that is the reason why it is not expressed as customer.cancel(order) but rather system.cancel(order, reason = "customer asked for it").
> Thus, order.cancel(). The subject noun is left implicit, because it is redundant.
Ah, is that so? Then, I would like you to tell me: what happens if there are two systems (e.g. a legacy system and a new system, or even more systems) and the order needs to be sometimes cancelled in both, or just one of those systems? How does that work now in your world?
This is why many object-oriented programmers prefer to talk about message passing instead of method calling. It is indeed about asking for the order to be canceled, and the order can decide whether to fulfill that request.
In my world of thinking, orders don't make decisions. If I go to the business team and say "the order decided to" they'll look at me funny. And for good reasons.
I highly recommend reading the two books I recommended for further perspective on the topic. OO is predicated not on the idea that data is a bag of dead bits on which operations are performed, but that data is embodied within and encapsulated by anthropomorphic objects with their own behavior.
It is possible to get to that world of thinking from where you are now. But it is a different world. A different way of thinking.
Passive language like "the order couldn't be" might be fine in some real world situations where I don't care about who caused the action. But in code I do care. Because somewhere in code the action has to be made. And yeah, you can put that logic into the Order entity, but then we are back to square one where "the order made the decision".
If we are talking about some event that happend, then sure, "the order was canceled" is perfectly fine. So making an "OrderWasCancelled" (or "OrderWasNotCancelled") object and storing it somewhere is intuitive. But we were talking about the action happening and that is a different thing.
Also, just to make that clear, I'm not talking just theoretically here. I started my career during the OOP hype time. I actually read books like head first design patterns and others about OOP. But ultimately, I found it's not productive at all, because it doesn't reflect how most people think - at least from my experience.
Therefore, I tend to write my code in the same way that non-technical people think. And it turns out, OOP is very far from that.
From "Object-Oriented Analysis and Design with Applications" (3rd edition) by Grady Booch:
p.52: Separation of Concerns
We do not make it a responsibility of the Heater abstraction to maintain a fixed temperature. Instead, we choose to give this responsibility to another object (e.g., the Heater Controller), which must collaborate with a temperature sensor and a heater to achieve this higher-level behavior. We call this behavior higher-level because it builds on the primitive semantics of temperature sensors and heaters and adds some new semantics, namely, hysteresis, which prevents the heater from being turned on and off too rapidly when the temperature is near boundary conditions. By deciding on this separation of responsibilities, we make each individual abstraction more cohesive.If the system is new and there's only one way to do it, it's not worth sweating over it. But if a new requirement comes up it makes sense to choose a way to handle that.
For example, an order may be entered by a salesperson or maybe by a customer on the web. The cancellation process (a strategy, perhaps) might be different. Different users might have different permissions to cancel one order or another. The designer of the website probably shouldn't have to code all that in, maybe they just should have a cancel function for the order and let the business logic handle it. Each order object could be configured with the correct strategy.
If you don't want to use OO, that's fine, but you still have to handle these situations. In what module do you put the function the web designer calls? And how do you choose the right process? These patterns will perhaps have other names in other paradigms but the model is effectively the same. The difference is where you stuff the complexity.
Exactly. If it were so simple, why not just put everything in one big file / class? I guess we both agree that this very quickly leads to an unmaintainable mess.
So my rule of thumb is: can a feature theoretically be removed without touching the Order entity at all? If so, then NONE of the features parts can live in the Order entity (or even be referred by it).
That means: the Order entity must know nothing about customers, sales, how it stored or cached, how prices and taxes are calculated, how an order is cancelled or repeated or orders can be archived and viewed.
Because any of those features can be removed while the others keep working and using the exact same Order entity.
> The order is the object noun, and is what is being canceled. Thus, order.cancel()
You've just restated the position I argued against, without an argument.
> The argument being made against anemic domain models is that a domain model without behavior fails to meet the most basic requirements of a domain model. Your domain model is just DTOs that you pass around as if the were value types, and have no behavior at all. Does it make sense to have objects without behavior? No, not in OO and elsewhere as well. Why? Because a domain model without behavior means you are wasting all development effort building up a structure that does nothing and adds none of the benefits, and thus represents wasted effort. You are better off just doing something entirely different which is certainly not Domain-Driven design.
I have barely any idea what you're saying, but I will agree that I'm probably better off without DDD.
> You are adopting a OO concept, which the most basic traits is that it models business domains with objects. Do you understand the absurdity of this sort of argument?
Except I'm not, because I don't care about DDD? My argument is simply: caring how much your code adheres to some third party methodology doesn't matter, what matters is if you're writing good code or not.