Ultima VII: Revisited
u7revisited.com
u7revisited.com
"Hi folks. I've loved RPGs since the early 1980s, and grew up playing games like Lord British's 'Ultima' series and early Roguelikes. This is my love-letter to a style of gaming that has largely fallen out of fashion: with its vivid, bright sprites overlaid on stark black backgrounds, true open-world gameplay, and lack of handholding. The days I spent playing these games were spent in joyful exploration and discovery, venturing into the dark unknown, a co-author of the experience, filling in the gaps left by the primitive art with my imagination. For those of you who did the same, I hope Moonring recaptures some of the spirit of those days for you. For those who did not, I hope that the more modern conveniences you find in this game allow you to catch a glimpse of what we did 40 years ago."
They had some fancy optimized version of HIMEM that worked a little bit better than the stock DOS one and people started using it on all of their boot disks not just the one for Ultima VII.
Still real mode, just a variant.
But it got over the last hurdle of not having enough space.
Formatting config.sys and autoexec.bat was an artform.
This video definitely brought back some memories.
PKing had a deleterious effect on the community -- I'll admit -- but I had fun as both a PK and as a victim trying to escape or exact revenge. UO (pre-Renaissance) remains the multiplayer game with the richest social dynamics I've ever played. When they finally got rid of non-consensual PKing they totally destroyed this richness. Instead of behaving like real people in a community who work together to solve their own problems they had the benefit of inviolable game mechanics to protect them.
So people's reliance on one another disintegrated and they stopped engaging with each other. Without the threat of violence to settle things, people became anti-social and had no problem being very rude to one another. It was tragic!
I spent most of my time tracking down the wolves and fighting them. So so so many of them would run away the second anything approaching a fair fight presented itself to them. On my shard, over time there was a group of us representing the spectrum of "good guys" and "bad guys" but who weren't just trying to be assholes who bonded & became friends. When playing in character we'd fight each other. And then when some band of asshat PKs would go around being jerks, we'd out of character join forces and go stomp their ass.
I have played a lot of Ultima-inspired games though. The Exile and Avernum series by Spiderweb Software [1] are childhood favourites. I also really loved Arx Fatalis [2], a love letter to Ultima Underworld.
After this section…
> Ultima VII was in development from 1990 to 1992 (shipping in April ’92), and even though software 3D was taking off at the time, it hadn’t been designed as a 3D game (even though it used a 3D world) and that contributed to its issues.
> But software-rendered 3D games with isometric perspectives started coming out very soon after Ultima VII, and every time I saw one I thought, “This is what Ultima VII should have looked like.”
…there are clips from three games: Dungeon Keeper (June 1997), Myth II (Dec. 1998) and Grandia (Dec. 1997). Not sure if that really counts as coming out 'very soon' after Ultima VII!
Exult: Recreating Ultima VII for modern operating systems
> xtremeqg shared his PR that allows KeeperFX to be natively compiled on Linux. It still needs a lot of work, but a Linux release is getting very close!
Exciting!
That was the day and age when you only had the manual to help you figure out UI problems instead of asking people on The Internet. By the time I had access to somewhere to ask I was too busy playing Starflight. Which for the kids is the second version of No Man's Sky, or No Man's Sky is the third version of Starflight.
On the outskirts of the lake are dead green trout. There are two variations of them. One is food, and the other acts as a container. The two are upside-down from each other. You can eat the food ones without any problem. One of the storage-trout (What a fun sentence.) has the key to the shed.
Note that it's hard to find that one. It's mostly underneath a plant, so check for odd green pixels beneath plants. I believe it's closer to the western edge of the lake, just before it curves around near the northwest corner of the lake. It's located on 2 North 48 East, if you have a sextant. The upsidedown trout with the key is physically located next to a green piece of garbage that looks like a diagonal broadsword blade. It's beneath "Cattails."
By the way, there's a body on the muck in the lake if you can build a bridge to it. It has nice stuff. 5 North 54 East.
Did you even meet the unicorn?
I have been a very good boy this year, and for Christmas I would like...
AI voice acting on-the-fly from in-game text would be slick.
Tangent - Do any games let you set a speed multiplier for in-game speech? I'd love to run dialog at 1.5x like I do for podcasts.
recommended system: 133mhz cpu with 16MB of ram
I even played it after II came out because it felt so snappy and fast
On a totally irrelevant note, I know at this point it doesn't mean much to Broadsword to invest more into UO, but I really can't justify the lack of macOS client.
I'd be interested in seeing a living, breathing game world simulated by AI under game writers' guidance.
I suppose to play on Linux though, I would need to run some Wine setup huh?
Exult: Recreating Ultima VII for modern operating systems https://news.ycombinator.com/item?id=43140645 (48 comments)
In 1997~ish, I was on the Intel team to test celeron procs on games (the team was 2 ppl, me and my best friend...
We had a bank of ~6 machines and accounts on a T3, and we rand circles around y'all PVPing the heck out of everything...
Dread Lord Phlux, Dread Lord Mym, HellFire Club)
It was my golden days of gaming, but it was because we were testing the new SIMD instruction sets in procs on celeron...
However, we had a T3 to desktop whilst everyone else had 56K modems... hahha fools...
https://en.wikipedia.org/wiki/T-carrier
(we were the reason you claimed "died due to lag")
*mym went on to be an EVP at BLIZZARD btw)