Great read, it made me realize how far we've come. Video games as an art are really in an interesting spot right now - big budget projects all end up being bland, buggy, cookie cutter rehashes of the same couple templates.
Companies that once represented the pinnacle of creativity and what could be achieved with high budgets - Blizzard, Bethesda, Ubisoft, etc - are now the laughing stock of gamers. Not that it matters when the bulk of gamers are still putting dozens of hours and plenty of microtransaction dollars into decade old games like Fortnite/Minecraft/GTA every week.
What's the last big budget release that actually left a strong artistic impression? What's the next big budget release that will actually move the needle of the medium meaningfully?
Thankfully, there are a bunch of indie developers that still release fresh experiences - but they too kind of end up falling into the same tropes (if you like 2D roguelike/platformer/puzzler there's plenty of choice, otherwise...).
Not too unlike the state of the film industry. It's hard to imagine what a solid shakeup of these behemoth, mature industries could look like.