Young me figured out the rune writing after a few minutes of scribbling on paper, and after that did it purely visually (I didn't have the cloth and manual etc, got it with Creative Sound Blaster 16 CD and sadly never looked at the documentation). There were many puzzles I figured out alone and was super proud of. Those were super formative times, and Ultima 8, while cool in its own way, didn't have the same realtime speed and party control etc.
And physical media meant that as soon as your game or software was off store shelves your revenue went to $0. And even when it was on store shelves, if it was popular it'd rapidly end up in the million 2nd hand resale shops where it'd cycle through potentially multiple players and you'd again get $0.
Given how studios were dropping like flies back in the day, I don't think they were gouging at $60 - it was just a very different environment.