Does category theory make you a better programmer?
debasishg.blogspot.nl
debasishg.blogspot.nl
Particularly, category theory seems to center around abstraction. I think abstraction is essentially the core of CS (but maybe that's just because of SICP) and exceptionally important in everyday programming. Learning this sort of math (along with some related fields like abstract algebra) essentially allows you to unlock a higher level of abstraction.
This can help in two ways. For one, it allows you to write more general code and create extremely useful libraries. The Haskell standard library, naturally, is a great example of this. Additionally, it helps with thinking about conceptually difficult concepts in programming. For example, even just the basic ideas of category theory really helped me to understand and work with non-deterministic programming. Thinking about composing non-deterministic functions, and how these functions behave much like normal functions, made life much easier.
Category theory is one of the more abstract branches of math, so it's no surprise that it lends itself to great programming abstractions. Understanding and using such abstractions in a uniform and systematic way is extremely useful, so I think it's definitely an area that would be beneficial for programmers to study.
It's also fun, but that's another story entirely :).
It was (and is!) fun and challenging but I had hard time seeing any measurable profits from learning what are and how to use functors, monads etc.
Until recently when I was writing asynchronous communication framework in Python and I was searching for simple solution to sequence actions in this heavily callback-based environment.
Now everything looks so simple... (I am looking at you, monads!)
The bad part is that many people do not know what I am talking about when I try to describe them the design ;)
However, I am curious if python's solution looks ugly (since they don't seem to have a 'do' or 'for' expression that Haskell and Scala have respectively)?
They do stuff like this in jQuery, so I can't imagine it's all that difficult in Python.
My initial thought would be to write something analogous to Maybe. You can't pattern match in Python, which is a shame, but you could make it so that foo.bar().baz().quux() will return MaybeResult, which everything involved in the transaction inherits from. MaybeResult might have a "success" variable on it indicating whether it ought to be treated as Nothing. Otherwise, check "result."
This is naive but it gets you a little bit closer to fault-tolerant chaining of interdependent methods. Not as nice as Haskell, obvs. :)
login_action = Write('PASS') >> \
Read('pass') >> \
Guard(lambda v: v['pass'] == 'mysecret') >> \
Write('WELCOME')
register(socket, login_action, on_success=func1, on_error=func2)
Of course you can develop this idea futher: cat = Read('line') >> Write(lambda v: v['line'])
cat.append_action(cat)
register(socket, cat, on_error=handle_error_cb)The benefit of realising the monadic behaviour of asynchronous sequencing (which I call "Deferrable#bind!") was that if you had a bunch of nested callbacks, the monad associativity law [2] meant you could replace them with a simple linear sequence of chained bind! calls:
fetch().bind! do |a|
process(a)
end.bind! do |b|
process(b)
end.bind! do |c|
# ...
end
instead of fetch().callback do |a|
process(a).callback do |b|
process(b).callback do |c|
# ...
end
end
end
I find the former a lot more readable, partly because the "end" keywords don't all pile up at the end, and especially if you try and do error handling (in the nested case the error handling ends up in reverse order!).[1] https://github.com/samstokes/deferrable_gratification#bind-f...
The real beauty of these concepts is that they are not tied to just one logical thing. They're applicable to callbacks and networking, but then they translate effortlessly to handling errors or early termination or non-determinism.
This may be a mathematician's bias, but Category Theory is somewhat underwhelming because you can't really do anything with it. It's actually too abstract--you can model basically every branch of mathematics with Categories, but you can't actually prove very much about them from this perspective. All you get is a different vocabulary to talk about results that you already knew. It's also less approachable because its objects of study are other branches of mathematics, whereas most other branches have number, vectors, and functions as standard objects.
Abstract Algebra, Real Analysis, and Set Theory will provide you with very similar experience with heavy abstraction, while also teaching some specific tools that are more practical. Abstract Algebra is the beating heart of Fourier Transforms and crypto algorithms, as well as a similar experience with data transformations that you would get from Category; Real Analysis gives a lot of numerical algorithms, stability, and a good handle on dealing with unbounded scaling; Set Theory is relational databases, data representation, and again with the data transformations. Category Theory gives you Monads... which are actually pretty cool, but I honestly found Category Theory more of a hindrance than help in figuring how they work.
tl;dr Every programmer should learn math for the abstraction. Category Theory is pretty good for this, but other maths might be better because Category Theorists are the Architecture Astronauts of the math world.
It seems Category Theory might one day be useful in ordering "Upper Level Ontologies". Since it's logically impossible to have one consistent ontology( Incompleteness Theorem ) the next best thing is to find morphisms across knowledge domains, no?
In imperative programming you specify the internal sequence that makes up an operation, in functional programming you are more interested in the high level declarations, compositions and that the constraints on them are satisfied.
""The amount of information out there is growing exponentially. The amount that needs to be known before you can contribute keeps exploding with each generation. Such that the practitioner might know just as much if not more than their predecessors but the scope of their knowledge as a fraction of the full body is many orders of magnitude smaller.
It is not just a matter of will but of physics of time and the chemistry of the brain. Underutilized connections fade such that unless you spent time actively practising the wide skill sets to sufficient depth they will fade. But there is not enough time to be able to do that.
I do think that more must be done in enabling bridges as a counter to this. It is a shame category theorist must wrap their material in such obtuse language as it seems that it would be just the tool for the job.""
This pings right at an interest area of mine. Can you point to any references you know on the subject? Particularly cross-domain morphisms?
I think Wilber's AQAL ontology comes closest to being the most "well defined"[2] but also a little whacky. The cornerstone of the model is differentiation across pronouns. The assertion is perspectives are partitioned across 1st, 2nd, and 3rd person perspectives. So for example, art, ethics, and "truth" are the broad knowledge domains. He takes this further by then saying you can take a 1st/2nd/3rd person perspective on actual 1st/2nd/3rd persons.
[1] http://en.wikipedia.org/wiki/Systems_theory
[2] http://wilber.shambhala.com/html/books/kosmos/excerptC/appen...
the above is paraphrasing a recent post.
It seems like this question would be more convincingly answered by showing how a practical program can be improved by knowing some category theory.
Amen to that. I think part of what makes a programmer "good" is knowing where to draw the line between flexibility and maintainability. Personally, I start with very little abstract code, and only "blow it out" into abstraction when the flexibility is demanded by other code/interfaces. The trick to managing this kind of style is to never say "no" (barring special circumstances) when flexibility/abstraction is required, so you're rarely writing kludges, and to always say "yes" when you realize that some abstractions have consolidated and can be de-abstracted, so you're rarely leaving cruft.
On the other hand, these questions are very well defined for mathematical concepts. If all you know is that you're operating on a functor or on a monad, the possible behavior you can rely on is based on concrete mathematical laws. As a simple example, take lists. If you just treat lists as lists, there are all sorts of possible problems you can run into: off-by-one errors, not accounting for empty lists and so on. If you write code across all functors, on the other hand, you cannot make any of those errors.
Essentially, abstraction like this lets you concentrate all the possible errors in a very small portion of your code. You can write the abstract code assuming that the functor laws or the monad laws or whatever applicable laws hold. Moreover, since the code is polymorphic, the type system guarantees that you cannot do anything not provided by the abstraction you chose. Code that does something beyond the abstraction is simply not well-formed--it relies on properties of the type you simply cannot access.
This means that all your code will be valid given that the type behaves like a proper functor or monad or whatever. Now the only code you have to test for your particular domain is the functor or monad instance. Once you prove that your monad instance follows the monad laws--which really isn't very difficult in most cases--you know that all your abstract code also works for this particular domain. So now the only place you can have an error in is the code making your type an instance of some type class. This should be much easier to maintain than having a bunch of ad-hoc code for each particular domain!
In short: more abstract code is easier to maintain because it restricts the programs you can write. If you rely on as little knowledge about your particular domain as possible, you will have far fewer places to make a mistake. Mathematical abstractions are particularly good because they tend to be far better defined and understood than purely programming abstractions. Something like Iterable doesn't have the sort of mathematical laws that classes like Functor and Monad do.
If they're business requirements: can you undo them if the business changes? If they're environmental constraints: do you really know mobile phones or browsers or the server OS that well, and what do you do when a new version of the environment comes out and invalidates your assumptions?
Generally speaking, it seems better to take our inspiration from scientists doing empirical work, rather than from mathematicians. Use tests to figure out how the code you depend on really behaves, not how you wish it would behave.
The ultimate answer to the question is more nuanced: understanding functors and monads is probably only moderately correlated with programming skill and not just in an enterprise software context (would it be of any use to an embedded programmer or a kernel hacker?). Additionally, using and applying a limited subset of category theory in practical context (lifting, functors, monads) does not really require understanding category theory per-se, although I'd imagine it's a good "gateway drug" (learning Haskell had this effect on me).
This paper is also a very good introduction to Category Theory.
Mind you I spent a lot of time working with Haskell in an academic environment and never understood the first thing about category theory. Especially those bloody diagrams that were supposed to be proofs.
It is entirely possible to understand functional programming and abstraction without understanding any category theory...
Not sure if joking.
Here's an analogy. There's an apprentice carpenter who has been given some tools and as far as he is concerned the tools he has been given are all of the tools in existence. It's quite clear that if he was given a new tool, he could immediately establish whether it was useful or not. He could not establish, however, that he has access to every useful tool.
From his account, I don't know whether CT is like a hammer that he is using upside-down (needs explanation before it's useful) or a banana (never going to be useful to construct anything).
Saying that understanding category theory can give you a greater understanding of functional programming doesn't imply that a lack of understanding of category will cause problems in the understanding of functional programming.
Our difference is that I do not see anything in the thread parent that contradicts the article, and I don't think he's trying to convince you that CT is either a hammer or a banana, just that professional carpentry work is possible without it.
My teacher does bring up interesting points, such as the lack of programming quality these days, and the lack of precision in what should be very precise and defined, namely "software engineering".
edit: this is from the perspective of someone who knows a little abstract algebra, and wonders if it would be sufficient to brush up on my algebra to get these ideas, which seem a little familiar, or if category theory is really important to get these ideas. I'm not trying to be a contrarian.
More importantly, Category Theory is a language that allows you to describe behavior and qualities, abstractly; it does not prescribe a specific methodology.
- Linus Torvalds
- Joshua Bloch
- Fabrice Bellard
- John Carmack
- Alan Kay
- Peter Norvig
- Paul Graham
- Rich Hickey
If not, then I think there are many different things that would make you a better programmer, before learning category theory is worthwhile to learn.
Let's also ask the reverse question: name an awesome programmer, preferably with an open source example of his code, that knows and uses category theory.
Can you show examples of practical progress made in computer science due to category theory? A bugfree web server, a secure web browser, an OS perhaps?
most programmers don't have the time or inclination to complete an undergraduate degree in mathematics, which is essentially a prerequisite for taking a legit category theory course. category theory is usually taught at the graduate level.
category theory definitely helps in theoretical physics :)