And how would you have a laptop manufacturer who designs a super-high res display to get around this problem?
And how would you have a laptop manufacturer who designs a super-high res display to get around this problem?
Apple had time to get Apple apps like FCP & Aperture up to spec - they could have prepared Adobe similarly. FWIW, I'll admit it may not have mattered. Adobe is slowest moving ship that's still relevant.
But "Photoshop will be ready soon" and no delivery date show Apple and Adobe to be out of touch their old base.
You must think the Tesla is non-thrilling because there are not yet ubiquitous charging stations.
You must think 4G handsets are non-thrilling because there is not yet enough 4G coverage.
You must think Thunderbolt is non-thrilling because there are not yet enough devices that support it.
To summarize, you think something is not "thrilling" because the world at large is not ready for it yet. This "keep doing what we've always done" approach really bugs me, and is not a good way to think if you have any interest in progressing and actually making anything better.
FWIW, Thunderbolt is crap, precisely because it's been almost two years and there's still not a fucking thing to plug into it.
So what's your problem?
The post you downvoted was correct. Saying you are underwhelmed by an improved technology just because it's new and unsupported is just silly.
I haven't seen any other laptops shipping with TB interfaces, either (but I'll confess to not having looked thoroughly.) This is probably what's keeping native devices from being more numerous.
Could you have gotten Thunderbolt speed with Firewire? No.
For slower data rates you have USB (2 and 3). So what's your point?
The features and ecosystem keep me there, but their underpinnings have lagged, and apart from the splash screen (which is now "creative" but butt-ugly), they haven't spent a whole lot of time making sure the GUI works on any machine, let alone on Retina-type displays.
Being able to judge adjustments for print at near-print-size has always been a major hole in the feature set. That's not Adobe's fault—until very recently, there were only a handful of automobile-expensive monitors requiring special interface hardware that could provide such a function—but they should have realized that if the subject ever came up, designers, ADs and photogs would be all over it in a flash. That doesn't take a JREF challenge winner to predict—the phone-sized hi-rez monitor should have been a clue that it was just around the corner. It should have already been in the pipes, even if it wasn't ready for prime time for the launch of CS6.
FWIW - I don't see how retina can be solved easily: Apple kinda screwed it. Mainly, how do you show 1x pixel accurate content on a device that won't do 1x pixels?
Even _when_ Adobe gets around to adding Retina support in CS6, it's clear we'll still need access to @1x monitors to ensure that we're shipping the pixels we think we're shipping.
In the long-term, it's hard to predict the adoption curve for high DPI displays. Especially where the web is concerned, I'm convinced that designers and developers will need to support and test for @1x displays for many years to come -- perhaps a decade or more?