Plus it is doing a wild amount of per-pixel computation for this.
I don't wanna knock the author too bad, though. He put the hours in and he documented every step in serious detail, so mad respect for that.
As an owner of a playdate, it’s kind of the wrong platform for… everything. So in that sense it’s right at home.
You have to respect the vision, execution, and the commitment to the product - the hardware looks great and feels great.
The games are all kinda gimmicky and obviously limited by the platform though. Falls squarely into the “I want to love this thing so bad, but I just can’t” camp.
I've linked some code that does something along those lines for mipmapping [1].
[1] https://github.com/Gil-AdB/REVIVAL/blob/0da65f18a34b74575a89...