They started with cornering Tim and getting him to describe each area/room, including the soundscape, and then they would temp in music and sound effects and then went and got a lot of SF street musicians to record a lot of the music.
I remember them showing a build of the game that had Tim describing each scene instead of the final audio.
It was amazing to see behind the curtain.
You guys must have impacted thousands upon thousands of lives with your hard work and creativity.
I have a near identical form letter job offer from lucas digital as Tim Shafer posted re his application: https://www.doublefine.com/news/twenty-years-only-a-few-tear...
But we would visit for the company store, and I would be nosy and go talk to people. This was during production of grim fandango and there was a tangible ramp up of stress in that building as the release approached. I remember one of the testers sitting there staring at the manny character on his screen and bemoaning, "I used to love playing games".
The end result was truly a standout though.