Steve Jackson Games Is Bringing the Fighting Fantasy Books to the US
sjgames.com
sjgames.com
https://en.wikipedia.org/wiki/Lone_Wolf_(gamebooks) https://en.wikipedia.org/wiki/Steve_Jackson%27s_Sorcery!
In an ecosystem that's been almost entirely consumed by upgrade treadmills and habit loops, it's a perfect counterpoint that is about storytelling and gameplay that's all about emphasizing craft.
I think that’s part of why the Souls games (and later Elden Ring) have such a fascinating fusion of East and West. Isolation necessitates imagination.
https://projectaon.org/staff/christian/gamebook.js/
which was, admittedly, a strange idea (an experimental mix between a gamebook and interactive fiction), which I explained there:
http://cjauvin.blogspot.com/2013/03/suspension-of-parser-dis...
Nowadays I would use an LLM for that, of course.
As we already had this book-independent character sheet, we decided to re-use it for the next book, carrying over all inventory and stats from the previous book, amassing a huge hoard of useful items during our journey across books.
One could call this 'cheating' - but it made the game much more fun and creative for us. What I hated about the books was that you could take a wrong turn at the beginning of the book, only to realize this at the end. "If you have a small silver key and a rope, continue on page 33, if not: you die.". Of course we got the key - we collected a few of them in previous books. And the whip we got in another book should work as a rope, too.
Does anyone remember the similar Narnia books? They were sort of in between CYOA and something like FF which are almost like a solo RPG
The founder of Steve Jackson Games and creator of Munchkin and GURPS [0]
The writer of Fighting Fantasy and founder of Games Workshop and Lionhead Studios [1]
I find the fact that the two are in business quite satisfying.
[0] https://en.m.wikipedia.org/wiki/Steve_Jackson_(American_game...
[1] https://en.m.wikipedia.org/wiki/Steve_Jackson_(British_game_...
> "As Ian and I couldn't write a book a month, we opened Fighting Fantasy up to new authors. The 'Jackson & Livingstone Presents' series came into being. The first new author was...Steve Jackson!"
> "Even to this day, many Fighting Fantasy readers aren't aware that not one but two Steve Jacksons worked on the franchise - the second being the Texas-based founder of Steve Jackson Games."
https://www.eurogamer.net/you-are-the-hero-a-history-of-figh...
I got in touch with American Steve Jackson for permission to scan his game novel 'Stonekeep'. He didn't give permission.
Second, I got a Warlock of Firetop Mountain book off Ebay which was dedicated by Steve Jackson to a scottish landlady 'The best guesthouse in ---'. I got in touch with Steve about the book and he remembered it. I printed out the email to go in my rare WOFM book.
Finally, I was going to make an animated film of Rings of Kether but couldn't get the money to make it.
https://gamebooks.org/Series/145/Show https://gamebooks.org/Series/463/Show
For something more modern, designed to play more like a modern CRPG (including built-in, non-cheating, savescumming) the Destiny Quest books seem good (I bought a few, but got a bit stuck halfway through the first book).
You can get them as video games on Steam, with isometric 2D graphics and it automates away the dice-rolling and bookkeeping (and also allows you cheat and reroll any roll up to two more times). For cheaper than this Kickstarter reprint:
https://store.steampowered.com/app/856880/Fighting_Fantasy_C...
https://store.steampowered.com/bundle/8086/Fighting_Fantasy_...
Somewhere I saw a computer RPG where the UI was just a small window with some stats in it. Much cheaper and more efficient, you would just watch the stats roll up - the gameplay was 'automated away'! :) (I don't remember the name and some searching didn't find it.)
Choose-your-own-adventure and idle-incremental games are two very different genres (and the latter can only exist with lots of compute power, which was not available to the choose-your-own-adventure genres in the 1980s, which is why they have simplified mechanics compared to D&D and RPGs).
I got excited because I thought I had missed something, but these are the same apps I've had for years. They're not isometric games, though some of the illustrations have a similar perspective.
https://store.steampowered.com/app/324740/The_Warlock_of_Fir...
alongside the classic (static HTML images) book version:
https://store.steampowered.com/app/856960/The_Warlock_of_Fir...
Steam's marketing was seriously confusing; they bundled a lot of the SJG titles together ('Fighting Fantasy MEGA Bundle') and frontloaded the bundle listing with a 2D screenshot of Warlock so a casual read might assume all the titles had gotten that treatment. (Probably if they;d gotten more sales on the remade Warlock, they would have remade other titles too.)
https://en.wikipedia.org/wiki/Steve_Jackson_Games,_Inc._v._U...
https://en.m.wikipedia.org/wiki/Choose_Your_Own_Adventure
These seem more complex.
The CYOA books were predated by the first Tunnel & Trolls solo adventure(s), that have a more complex rules system than FF (since you are playing using a full RPG system, sometimes even with an entire party of characters), and that are still being made, but was always less well known.
https://rpggeek.com/rpgseries/2576/tunnels-and-trolls-solo-d...
TSR also briefly experimented with making solo adventures for early D&D versions, around the same time the first FF books came out. The first one at least was not bad at all and I find the rules much better than FF. Those books are not to be confused with TSR's line of FF-clones that they marketed as AD&D-something, but that did not actually use any D&D rules.
Fighting Fantasy book graphs are larger and can have cycles: https://outspaced.fightingfantasy.net/SVG_Flowcharts/ff01.sv... This, combined with inventory tracking, contributes a lot to making them more interesting. You can do things like find a locked door, find the key for it somewhere else, and come back and unlock it, which is not possible in a CYOA.
Thinking about it, it makes sense to cut the loops out of the CYOA as you want the story to never be infinite and because they’re for young readers never be too long.
The charts remind be of “puzzle dependency charts” used to design adventure games: https://grumpygamer.com/rtmi_pdc/
https://www.kickstarter.com/projects/sjgames/fighting-fantas...
The original art! When possible, we’re using the original black-and-white artwork for the interiors – most of which hasn’t been available in over a decade!
Designed for readability! The original Fighting Fantasy books were smaller mass-market paperbacks. They were perfect to sneak into your lunch bag at school, but these new versions are designed to make leaping into a hero’s life easier than ever, with larger print and enhanced formatting that makes reading a joy.
Available in the States! No longer do you need to order overseas or via online auction sites.
Designed as a set! These editions will look great on your shelf, with a unified design, numbered spines, and evocative art. If you’re a longtime fan, these are the versions you wish you had when you were younger! And if you’re new to Fighting Fantasy excitement, these books will be a gateway to worlds beyond imagination.Kinda makes sense for people who remember the originals and have money to burn, but clearly a different market to the cheaper UK paperbacks. The first 15 books are US$60, versus five via Kickstarter, and more expensive later on. Bittersweet, I’d like to see these books made more accessible to younger readers. Maybe it’ll come soon.
There's also lots of fun to be had with Dungeoneer, Blacksand, Allansia, Titan and Out of the Pit, if you wanted a break from D&D.
Somebody else has mentioned the inkle studios Sorcery! reimagining of the FF series - I can highly recommend them.
Tooting my own horn, I released my own homage to FF in general (and Starship Traveller in particular) last year.
It's good to see these books are still going strong, nearly four decades after they were first published.
Ian Livingstone is a lovely man, too - he used to frequent the Square Enix office in London, and occasionally we would exchange tales of searching for a teaspoon while trying to make a cup of tea in the kitchen area, but I refrained from making gags about Testing Your Luck in order to find one.
I have a bunch of original art from a few of these books I picked up a few years back. I haven't managed to find the time to frame and hang it all, but the quality of the interior illustrations is something else.
About ten years ago I worked with one of my friends to license and print a Freeway Fighter comic. It never made it's money back but the process was enjoyable and having a physical paper output of your efforts is wonderful. I still have a crate of unsold issues that I should eventually put on eBay or something...
https://www.amazon.ca/Livingstones-Freeway-Fighter-Andi-Ewin...
And they don't run out of battery charge to play. :)
Really funny how such things work out. A slightly worse role of the dice and nobody would ever have known of his talent for games, or perhaps our timeline missed out and his real talent was in music, which is what he was initially studying.