I am however eternally grateful Steam allows me to painlessly run Windows games on Linux so I never have to deal with MS in my personal life ever again. As a game distributor they are awesome. And that is what Valve does best, distribute games.
I am however eternally grateful Steam allows me to painlessly run Windows games on Linux so I never have to deal with MS in my personal life ever again. As a game distributor they are awesome. And that is what Valve does best, distribute games.
Half-Life Alyx actually took me by surprise. As in: "What? Valve still makes games?". And while it is the Half-Life franchise, it is different enough to stand on its own.
Maybe I'm not enough of a hardcore gamer to like DOTA or MOBA style games. I loved TF2 but you can only play for so long.
I would like to see Valve come up with some fresh new imaginative IP that isn't something decades old. Half life was a ground breaking game and to this day I will fire it up and play through about once a year after I get the urge. On a rail was my favorite part. I feel dread when I get to Zen because I know the end of the game is near.
But PCVR isn't really why people buy these things (which they do, Quest headsets cumulatively have sold ~30 million units) it's a value-add, most engagement is with Meta's store. The reason why this engagement isn't noticed by you is because the demographic showing the fastest uptake for VR is kids and teens, while you, I and everyone else posting here is old as fuck.
https://store.steampowered.com/search/?sort_by=Released_DESC...
They also likely have another half-life game in the works, as mentions of half-life-esque things have popped up around their codebase (as published through updates of their existing source 2 games):