Well put. And second person is indeed unusual, to the point where it was quickly obvious that it wasn't some sort of LLM.
It's kind of fascinating, when I think about it. This artwork does something I've also seen the GenX novelist Douglas Coupland do to striking effect: set up a vicarious mental state, through seemingly tedious narrative, to produce a state of mind which is then played upon for artistic purposes, modulating this state of mind to cause feelings.
Coupland repeatedly does that by setting up thematic points without stating them, and then resolving not the surface details but the theme with a conclusion that targets the theme rather than the surface plot.
The author here plays on the theme of meaninglessness, and then more or less makes a plea for meaningfulness at the end. It's pretty straightforward, except there seem to be a lot of people unable to experience a narrative at all, and so they're looking for 'the answer' and unable to experience the narrative in a human way. (not that you're required to have this particular human experience… but the whole point is to have this described experience, without having it)
Pretty sure anybody who's frustrated by this would have an even harder time with Douglas Coupland's biggest works. This is really direct, theme-wise. If that's not enough to get you onboard (assuming you want to take that ride), there's a problem.
If large numbers of people in the post-LLM world end up unable to decode these sorts of artworks, that's a loss to human nature.