The original? I thought the first person story telling mode of HL1 was really mind blowing.
HL2 was more refined, and the art style did help elevate the story telling.
Every game up until then had been full of 100% static assets and suddenly you could just pick up and throw anything with realistic physics
I was about 15, HL2 was my first "real" video game that I bought with money, the xbox did not exist in my country and I've never heard of game achievements before. In the second last act of the game, in the push towards the citadel through waves and waves of combine, I was low on ammo, and stresses out. I picked up my gravity gun and started lobbing junk to the enemies to get away from them. I picked up a toilet and chucked it into a whole pile of combine. As I paused to have a brief chuckle about the absurdity, Steam chimed with that achievement.
It was as if GabeN Himself looked over my shoulder and went "heh, nice" when I did it. Truly magical and a gaming highlight for me.
That said I still prefer HL1 overall. Its more high impact and brutal. There's nothing in HL2 that's quite like accidentally blowing away a black mesa scientist and having gore spray everywhere. HL1 is just viscerally more violent, and also I dislike how NPCs in HL2 have basically deified Gordon and constantly suck him off. In HL1 the security guards are bros but the scientists treat you with annoyance. I get the whole subplot of freed vortegants turning you into a heroic figure, but I think that's just a thin plot excuse for Valve's decision to make the player feel like a special person. Also all of the "girlfriend simulator" stuff is cringe that aged poorly.
That's not really it at all, it's the G-man's machinations that turn him into a "heroic figure". If anything he's more comparable to Paul Atreides. The Vorteguants just temporarily release him from the G-man's grasp in HL2:E1, but that barely lasts to the next episode.
He's a pawn of whatever game the G-Man is playing, and was unleashed as sort of an unwitying agent of chaos on Breen and the Combine ("the right man in the wrong place can make all the difference in the world").
> Also all of the "girlfriend simulator" stuff is cringe that aged poorly
Huh?
In Half Life 1 you start with a dogshit reputation and insofar as you gain any reputation with the NPCs its because you've progressed through the game to earn it. The scientists treat you like base labor in the beginning, then come to see you as useful, as a fighter, after you prove it. The soldiers start without knowing who you are, but after you tear your way through their ranks they start hating you by name.
In Half Life 2, all the NPCs you meet act like you're already a famous hero and there's really no indication in the game that this comes from g-man propaganda rather the vortegants and/or the black mesa scientists. In HL2 both the vorts and the scientists make a point of saying they owe Gordon a lot. The natural read on this, given the context of the first two games and not any later retcons, is that the scientists or vorts have basically deified you. Mossman talks about how she wishes she could have worked with you at Black Mesa as though you were not just a war hero but also a legendary scientist. What scientific achievements did Gordon have at Black Mesa? He pushed samples around and showed up late for work. What kind of stories were the other scientists telling her about you? Also Alyx starts hitting on you right away.
Whatever the plot justifications for it, clearly there was a commercial motivation of pandering to the player. It aged poorly.
I always felt embarrassed by the attention in HL2, more than ego-stroked. It’s awkward in-game but intentionally so, in my mind. Like with that Mossman line, Gordon is a nobody scientifically and famous for other reasons so that line says more about Mossman’s vanity and ego than anything about Gordon.
Ye. It is hard to remember how stale games used to be with "story parts" and "game play parts".
Small things like "two scientist runs towards you. One is eaten by head crab zombie unless you save him really fast" -- all these kind of small scripted events added so much. And fluently playing the whole mess up experiment and then try to escape overarching story.
But I've also gone back further than that in Bungie's back catalogue, having recently been playing Marathon 2 and Marathon ∞ (winner of the MacFormat(?) magazine award for "largest version number increase between successive releases") on Steam, and… well, 2 has still-interesting levels, but Infinity's levels are a spatially confusing mess.
Relevant PA: https://www.penny-arcade.com/comic/2001/11/28/the-rest-of-th...
I feel the same, but incidentally one of the ones that blew my away like HL2 was Dishonored.