https://web.archive.org/web/20091121211238/https://speeddemo...
it's cheating for other reasons too, but it's confusing as fuck trying to figure who originally thought the record was segmented or not.
https://web.archive.org/web/20091121211238/https://speeddemo...
it's cheating for other reasons too, but it's confusing as fuck trying to figure who originally thought the record was segmented or not.
But yeah a lot of the "it's obviously cheating" comments seems to be from people not realizing that the player is allowed to re run the level and no required to go in blind, some of them may only have played it multiplayer where there isn't a save state for the game.
> There obviously needs to be continuity between segments in terms of inventory, experience points or whatever is applicable for the individual game.
> manually editing/adding/removing game files is generally not allowed
If I check the Wayback Machine, it doesn't go all the way back to 2009 when the run was done. Earliest is 2012, and there it doesn't say anything about continuity or editing/adding/removing game files.[2]
[1] https://kb.speeddemosarchive.com/Rules
[2] https://web.archive.org/web/20120701000000*/https://kb.speed...
Very specific changes are sometimes allowed by specific game communities.
Like, what would the alternative be? People would just hook the intro to the credits and win after one second.
And a little bit of 'rng forcing' using outside tools to get drops they want that they can't get and then tweak your fireball damage to make things work for the final boss.