Nintendo Obtains New Anti-Palworld Patent and Seeks Even More
gamerant.com
gamerant.com
> A non-limiting example of a non-transitory computer-readable storage medium having stored therein a game program of the present non-limiting example is executed by a computer of an information processing apparatus. The game program causes the computer to perform operations comprising: switching between at least a first and a second mode, based on a first operation input; and in the first mode, determining an aiming direction in a virtual space, based on a second operation input, and causing a player character to launch, in the aiming direction, an item that affects a field character disposed on a field in the virtual space, based on a third operation input, and when the item is launched at a place where the field character is disposed, giving an effect associated with the item to the field character, and in the second mode, determining the aiming direction, based on the second operation input, and causing the player character to launch, in the aiming direction, a fighting character that fights, based on the third operation input, and when the fighting character is launched at a place where the field character is disposed, causing the field character and the fighting character to start fighting against each other on the field.
Pokemon came out 29 years ago. Even if you recognize this patent it should be expired rather than slightly tweaked and then extended.
Thanks for the reminder to buy Palworld, Nintendo!
Does modern Pokémon start battles by throwing a pokeball to release a monster to begin fighting?
yes
Sure but I'd say aiming is more or less the natural evolution of "$X in 3D instead of 2D." Obviously Nintendo disagrees and perhaps the patent system disagrees (depending on the outcome of whatever court cases happen), but I disagree with them.
do you not mean the bribery of patent agents?
You can see an example of this in action at 3:12 in https://www.youtube.com/watch?v=DR7ZooH9Zos
[1]: This also carries over to Pokemon Scarlet/Violet, which is the latest mainline entry and will presumably remain the new standard going forward? Arceus was seen (and received) as more of a paid beta test for the system since the overworld was a bit empty at times
In "Let's Go, Pikachu!" and "Let's Go, Eevee!" this was the only way you could catch Pokémon. Just like the way it is in Pokémon Go. (Or was, haven't played in years)
THERE! It's only for fighting characters that fight, just make a driving character that drives, or a flying character that flies.
Nitnendo has (had) a patent on ghost cars (showing a ghost of your former performance in Mario Kart)
Sega has (had) a patent on zooming between camera positions from Virtua Racing 1
Wizards of the Coast has a patent on card games similar to Magic the Gathering. I don't know what their actual patent is but I do know lots of companies paid them $$$$$$$$ for it to have a their own similar card game
these shouldn't be allowed imo
Much of the current patent laws are international law regulated by the WTO. Our current agreement was signed by Clinton.
I think it needs an overhaul. Cut the strict 20 year expiration time in half at least, and implement other reforms as needed. Delegate more regulatory authority to nations and maybe more or less depending on industry or application. Patents should also require that you use it or lose it.
It's interesting to see that mechanic is desirable in a different context.
You also get notified when other players follow paths you've made, which feels great.
I looked it up. Good grief that is a ridiculous patent
The patent length is a separate issue altogether.
Company A might have known about the application, but was confident that it would not be issued or defensible.
Things like "obviousness" and "prior art" can be hard to judge unless you're a patent lawyer... or a judge.
Yea, examiners will grant patents that might have no chance in court. So what tends to matter more is not whether someone has a patent, but whether it was successfully used in court.
Original application: I invented A, B, C, D, E, and F and want A protected; here’s some $. Follow-up application 1: I want invention B protected, here’s some more $. Follow up application 2: I want C protected, here’s some more $.
Part of the idea behind it is that you don’t have to waste money protecting parts of what you invented that don’t pan out (additional claims cost additional money beyond a certain number of claims). It’s not particularly fair, since you can watch what a competitor does (as Nintendo has done here), and essentially backdate a patent as though you had filed for it before the competitor did their thing.
I wouldn't care separating Nintendo lawyers and gamedevs. If the lawyers are shady then the whole thing is shady.
Also it's definitely not part of public education. Not everything happens in a public school is public education. It can stay in the form of clus or forums.
The problem is very easy to solve; quit buying their products, refuse to deal with them in any way, tell them why, inform others; lather, rinse repeat.
We tend to underestimate our power, without us they're nothing.
https://en.wikipedia.org/wiki/Leahy%E2%80%93Smith_America_In...
this seems to be overlooked and i'm not sure why. you're like the 3rd person
There are many interesting points in this video for me but most saliently:
-Nintendo is not as litigious as it could be given how many possible infringements it could potentially persue
-It is well aware that it loses fan goodwill whenever it shuts down some innocent fangame, but the way that patent and copyright law is written it is apperently a significant risk diluting their brand if they don't take actions to protect it, so it is a balancing act they have to calculate
-Sony's backing of Palworld is the particularly alarming part for Nintendo that is likely spurring them into action in this case
This isn't a defense of Nintendo, but I think it's interesting to see some deeper systematic reasons for why they do what they do
https://www.ign.com/articles/palworld-dev-signs-deal-with-so...
[0] https://en.wikipedia.org/wiki/SCO%E2%80%93Linux_disputes?use...
No voice acting for dialogues, a tiny sound track, most content is text... no way to explain $70.
If people want to buy something else then good.
Pokémon Red was $30 in 1996 which is $62 in today’s dollars.
If you just mean there are other games you’d rather spend $70 on, well, that’s not much of a proposition.
Is it not a bit difficult to patent game mechanics? Maybe I'm wrong but why wouldn't iD software just patented the concept of an FPS back when?
Patents are not that expensive to file. They are not diverting any meaningful amount of cash flow to this. This is a side activity of a few employees
It appears to have been misread - and then interpreted as - “this is a side project of a few developers”.
The activity vs. project distinction is about whether it’s a companywide priority or just the job of a few folks.
And using the word employees instead of developers allows it to be an entirely independent activity from developers.
My read of what OP said is that this is the full time job of a very small number of people whose mandate was probably one utterance from the CEO. Executing on that is mostly common sense, thus requiring very little mindshare from anyone senior - thus, a side activity for the company as a whole.
>the full time job of a very small number of people whose mandate was probably one utterance from the CEO
If this were the case it would be a team of patent lawyers as I said. However, the wording of their comment didn't imply this in saying "a side activity of a few employees", as the implication of the phrasing is that employees are doing it on the side, not that there is a side activity of the company that happens to have employees. In any case, Nintendo is notoriously litigious. Their legal team is likely sizable, and nothing they take action on would just be considered a side activity.
Just like the Wii U sold extremely well after the massive success of the Wii.
The switch 2, as shown so far is much closer to the original switch’s design ethos than the Wii U was to the original Wii. In a clear marketing mishandling, many people didn’t even know the Wii U was something separate from the Wii. A lot of people thought I was an accessory
There are already a significant amount of mainstream games that do not release on the switch due to hardware limitations. More robust hardware means that many of those games will be able to be ported to the switch 2.
I suspect the switch 2 will sell well, but it always hinges on game support over the long term
I'll try to mention the previous shitty thing they did that was covered by the news every time a new topic is posted.
Previous one: https://news.ycombinator.com/item?id=42913914
Nintendo, Sony, Microsoft and even Valve all suffer from this to a degree. They're fighting for shrinking margins in an industry that is consolidating and seeking faster turnaround with lower headcount. Sony wants exclusives, Microsoft wants studios, Valve wants clients, and Nintendo wants to keep their preexisting studios from collapsing. Game Freak is on death's doorstep, HAL hasn't developed a real video game since Mother 3, Intelligent Systems is begging for someone to shoot them and Nintendo EPD has been sliding in quality since the Switch's release. Nintendo has every incentive to stay in their lane and try to salvage what they can.
I personally quite like Nintendo, but I'm also willing to see them for their flaws. I don't think their legal stance against YouTubers or C&Ds against Pokemon fangames will be their undoing, though. Nintendo is most likely to collapse for the same reasons Sony and Microsoft are threatened; games need to be made cheaper and faster, which is hard to equate with quality. If tariffs take away your hardware margins and indies destroy your software margins, the entire concept of a "game console" may not persist much longer.
I'm awful at discussions because I cannot keep track of the facts. I tried to google it before writing this message but my brain is in another place. Nintendo fought and still fights pretty hard against emulators, roms and developers who creates them or even youtubers who post content about it, yet, they were caught selling emulators and roms to the public. Forgive me if I'm wrong, but I'm pretty sure I saw a video from MVG about this. By the way, MVG was threaten by Nintendo himself.
While I don't necessarily consider Palworld in the wrong, they clearly knew they were flying close to the sun. Nintendo is going to burn them for that, whether it's right or wrong or even legally correct. It's just what they do.
Nintendo makes toys. They started as a toy company and they still are a toy company; they make video game "toys", it's why their consoles are underpowered, it's why they have a huge first party dominance, and it's why they never "port" their games to other consoles. You buy their "toys and toy accessories". You aren't buying "games that I wish I could play on PC/with mods/etc".
A lot of their shitty practices/"decline" is because gamers expect them to be a video game company, but they're not; they're a toy company. And to be fair, they still consistently make great "toys" (games that are great for kids or more casual players, even though they are flawed and lacking for game enthusiasts).
Comparing them to Disney is particularly apt, wrt lifestyle brand. They're both targeted toward kids and families, although there are a minority of adults that seem to have latched on particularly hard (Freud would have a field day).