Visualize Ownership and Lifetimes in Rust
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I read this article https://corrode.dev/blog/prototyping/ and it seems to address almost all of my concerns when I started learning Rust. I think it could take a beginner a long way until they need to get down to the borrow checker/lifetime. I said I agree with the blog "mostly" because there are situations where you have to interact with 3rd party libraries or APIs dealing with those lifetime. The, you need to know about those concept. If you know a better way to handle this, please let me know.
You could simplify rust slightly by sacrificing performance. For example you could box everything by default (like java) and get rid of `Box` the type as a concept. You could even make everything a reference counted pointer (but only allow mutation when the compiler can guarantee that the reference count is 1). You could ditch the concept of unsized types. Things like that. Rust doesn't strive to be the simplest language that it could be - instead it prefers performance. None of this is really what people complain about with the language though.
Even if you cannot go as extreme as isolating the mutation into just one place, heavily reducing the amount of mutation makes that particular problem a lot easier to handle in larger codebases.
Personally I find it much easier to grok immutable data, not just understand when concentrating on it, then ownership rules.
It also doesn't cost you much, the borrow checker just gets out of your way if you just wrap all your immutable data in reference counted pointers (try out imbl [1] for instance). It's not free - there's some syntax overhead compared to a language that was intended to primarily work this way - but it's cheap.
I think it's reasonable to view the borrow checker as a generalization of immutability. Immutability says "no mutation", the borrow checker says "no mutation unless you are the only thing that might be accessing the data". Edit: Worth noting though that the rust standard library and ecosystem is a take on this that doesn't emphasize staying within the fully immutable regime as much as it could, instead preferring to improve performance. A variant of rust that tried to explore keeping more things immutable would be interesting.
Personally my take is that there are some problems which are very naturally represented immutably, and there are others that are very hard to fit in that framework. The borrow checker is general enough to capture almost all of that second category as well. But if you're firmly in the first category, and you aren't worried about every last drop of performance, there's probably some managed language with strong immutability that is a better fit.
What is hard is designing systems in a way resource ownership can be tracked and controlled without impacting performance. Rust makes it possible, but you can use smart pointers to give up speed and take simplicity instead. Most other languages assume (rightly so) you’re too dumb to do it correctly and give you smart pointers by default; some assume you’re smart enough and are proven wrong all the time (this is assembly and C relatives; actually they say ‘we don’t want smart pointers and we want a simple compiler, sucks to be you’).
You can choose to have it in runtime. You don't get that choice pretty much anywhere else. If you don't want to make that choice in a granular way as rust allows, pick a language from the other two groups.
Paradoxically, programmer life would be made simpler if there were some more complex borrowing rules, that would allow (for example) partial borrows of objects, or allow aliasing &mut in single-threaded circumstances where it's known to be safe (i.e. when the data is something primitive like an int, where it doesn't actually matter if it's overwritten while referenced).
But I know there's extra language design complexity that this introduces, and extra codegen complexity (Rust makes certain aliasing promises to LLVM that it isn't allowed to break) so it will take time. But, there are proposals in the works.
Incidentally this is basically what the `Cell` type does. I suspect that making it the default wouldn't make it harder for me to reason about the code I'm working on - but it is an interesting proposal.
I've shipped three projects on it and they are pretty much as performant as they can be. I've never regretted skipping the lifetime work in application code.
https://github.com/mmastrac/keepcalm
I still dig into lifetimes for a lot of true low-level code but it doesn't need to exist at all at the high level
If anyone is considering using Rust and is nervous about lifetimes and bare metal, check out that article and try its guidance. I learned these things on my own the hard way and would have loved to read this article 18 months ago. It's really quite good.
As a beginner, you can avoid references (&) and simply clone() everything when it gives you trouble. If you start off by writing simple Actix/Axum web services instead of manually multithreaded apps, the problem domain is inherently linear and you'll avoid lifetimes and the borrow checker almost entirely. This lets you feel productive while getting a feel for the rest of the language features.
Don't do this once you learn the ropes of the borrow checker, of course. Once you grok it, the borrow checker is almost second nature.
I recommend reading Steve Klabnik's "When should I use String vs &Str?" post, which is generally good advice when deciding between owned data and references. The "Level 4" section covers the case of references in structs.
Lifetimes you can probably get further without having to deal with. Just avoid storing references in structs and you will avoid a lot of lifetime headaches. Cloning can again be helpful here.
An alternative to cloning everything, if you are dealing with simple data types, is to derive copy for your structs so you can pass them around without worrying about ownership. It's not always possible though.
Smart pointers are another workaround, as others have said. But my problem with (some) smart pointers is that they simply move the checks to runtime, meaning now your code has a much higher chance of panicking at runtime.
They all make sense if you know why the program doesn't compile, but it may be surprising to newbies.
Borrow checker, well, this actually includes lifetimes. But let's say "basic ownership and basic borrowing", there is no way around starting with that, and it should be a point to learning rust.
There's nothing wrong with any of those languages (mostly) and not everything has to be written in Rust. IMHO the real value of Rust is as a systems programming language that's safer than C.
https://www.jetbrains.com/help/rust/rust-external-linters.ht...
Once in a while I get that lint and I think no, what I wrote is easier to understand, and I just #[allow(clippy::while_let_loop)] to acknowledge that.
The way I end up with these loops is I realise I need a loop - we're definitely doing something here more than once, so in Rust that's loop - then during further development and refinement of the software I get the exact rules correct and then it's obvious (to clippy) that this is a while-let loop, often it's in the form while let Some(thing) = container.pop() { /* do stuff with the thing, maybe putting more stuff in the container in the process */ }; but the loop { } construction is harder to read if left in that form and the whole point of source code is to be readable to humans.
Many languages don't like to give these diagnostics names. The reality is that these names mean something. If you called it 81402 then now that's just arcane knowledge, like if you insisted on calling all the elements by their atomic number. If we call it "Element 26" rather than "Iron" it's the same except harder to remember. I think software which uses numbers here is trying to avoid the semantic value, but that's never going to work, so just embrace it.
The rust compiler never strives to never introduce breaking changes (by the definition I just described). It doesn't quite succeed (because some things like correctness are considered more important), but it fails
a) Very rarely, not once every 3 months.
b) In very small ways, that only break a tiny portion of code.
c) In ways that are very easy to fix.
d) Usually the rustc-devs will go offer patches to the entire open source ecosystem before any such release.
rustc is a rolling only compiler and that's not great and it does break often (not be able to compile code) in distros that are not rolling. And no, curl|sh and/or rustup are not solutions. I think the only solution is waiting for rust to become popular enough that the proportion of bleeding edge using devs to normal devs goes down.
A decent portion of projects, especially bigger ones, will try to support stables going back a few versions, but at best they're just changing the timeline slightly. This is really intended to help packaging for distributions, not users. Users should just use a compiler at least as up-to-date as the software they are trying to build.
edit since I can't reply: The difference is that Perl devs don't immediately use the new features (and Perl 6 is not Perl). Bash too constantly gets incompatible (forwards) changes, but no Bash dev is so inconsiderate as to use these as they want their software to actually run on people's machines.
That's my entire point: rust's immature/bleeding edge dev culture causes the problem. rustc could be okay, but the culture is too bleeding edge for using rust software now. Maybe in a decade it'll settle down.
Not only are these not meaningfully better, they're also the opposite of what I would hold out as a "successful versioning model".
Rustc lasts until you are using software that depends on a more modern version of rustc, just like any dependency. Then you upgrade it - which just like any dependency with backwards compatibility - is painless (and in fact entirely transparent if you use tooling like rustup).
I'm confused - you are frustrated that the official release channel of software that is used by almost all users of that software is "not a solution" because you want to use unofficial release channels that have outdated versions of the software that are much more rarely used?
What I am confused about is how everyone is pretending this is a normal software situation. It's vastly weird and different from most compilers and toolchains. It may be normal if you're coming from web dev but web dev is not normal and not a healthy ecosystem.
Why don't you want your toolchain managed outside your distro? Don't you want your software to run outside your distro?
Compare to C++, where using a new std API/type can take a literal decade and might not be backwards compatible on targets even once compiled.
Stability is only useful if it gets in the way of reliability and convenience. That's true in C/C++ because of the compilation and development model. In Rust those problems don't exist, so "stability" of std largely gets in the way.
And if you stop updating those, you stop needing rustc updates.