Formula Finder (2005)
world-editor-tutorials.thehelper.net
world-editor-tutorials.thehelper.net
The code is unminified and the basis is relatively simple.
I find the general idea of these curves interesting while finding the curves that are perfectly balanced uninteresting.
Put more simply, if I'm playing a game and there's a cost/reward curve such that 2 gold results in +2 attack and 4 gold results in +4 attack and so on, that often creates situations where min-maxing is trivial via focusing towards few simple attributes.
Whereas a payoff at an arbitrary point seems to add, although potentially artificial, point of "expertise" for lack of a better term.
Even the trivial example isn't that trivial though, in most multi- or even single-player games there's the timing aspect and payoff ratios.
Fun tool.