Sid Meier's Civilization VII
civilization.2k.com
civilization.2k.com
It feels like with every game release there's this army of perpetually pissed of gamers just waiting to pounce on anything, and when you play it it's like "this is what people were so mad about?". Same thing with Dragon Age a few months ago: everyone talked about it like it was some disaster, but I played it, and it's... fine? I mean, it's not the greatest game ever, but it's not terrible. It's not as good as Inquisition, but better than Dragon Age 2. It's certainly nowhere near as bad as Mass Effect: Andromeda.
* Did you ever play V with Vox Populi (fka Community Balance Patch fka Communitas)?
* How did you like VI compared to the earlier ones?
I’m asking because V + VP is peak Civ for me, and because Civ VI was a complete disappointment for me (not helped by there being fewer modding possibilities).
Equally, I don’t enjoy five any less.
I honestly can’t remember much of what V was modless, only my first 300 or so hours were without some VP variant (the mod is still in active development, and has been almost as long as V exists), and I’m at 2700 hours now. When you need a break from VII, I can just wholeheartedly recommend giving V + VP a try, it overhauls a lot of mechanics, fixes a lot of things, and vastly improves the AI.
(I had missed that there was a new one out, might have to give it a go, so that I can moan about how it's worse than VI, and then forget about that in a couple of years.)
Good addition. I just wanted to say I was pretty sure Civ 1 and 2 were immediately loved upon release.
I skipped 3 and 4, but I do remember plenty of complaints about 5 and 6, but they're great.
I almost never buy games on release day, but this is Civ. Maybe I should just get it right away. I keep starting new Civ 6 games for some reason.
I vaguely remembering looking at 4 and same issue, maybe.
Then there was another Civ where boats were not needed any more - that looked to me to be a very different game, and it didn't appeal.
6 & 7 (and maybe 5, I don't recall) don't require transports for land units because they now have the ability to "embark" with appropriate technology (In 7, this is from the beginning, but only on navigable rivers and coast), but boats are very much still important (well, on most map types.)
All in all it's pretty funny to me how a lot of games from the Win98ish era are now easier to run on Linux than on Windows.
Unless you address actual points at face value instead of dismissing people as "perpetually pissed gamers" your entire point is moot. You just want to dismiss criticism.
I have no opinion yet on civ VII because I haven't tried it but there are legitimate concerns. Often times, companies have heard the concerns of their player base and reacted accordingly (not the loudest ones, but simply listening and evaluating if they might have a point and if driving your base away is worth it for an unseen/unproven growth)
Edit: my conjecture is that Civ switching is what is likely to make or break it for me. Either I like it due to refreshing gameplay or I hate it due to roleplay/continuity reasons.
A fine case example is Cyberpunk 2077 at release - the game was ridden with bugs and several of them gamebreaking. That on top of failing to reach what it’s marketing had promised.
I enjoyed the game ok then and a lot more after a lot of patches - it’s a good game atm imo.
But the criticisms were more than valid yet there was no shortage of very vocal defenders. According to them the critics were haters, complaining about nothing, they themselves didn’t encounter any bugs (or maybe two in twenty hours) etc. It’s baffling how some people want to defend shortcomings in products - wouldn’t it serve them too if the products were better? (Some goes with any brand fanboys, not just games)
As I understand things, the norm in the game industry is for even expensive, well resourced games from veteran studios to launch with numerous major bugs and performance issues: https://youtu.be/DPW6fkcM-14?feature=shared&t=46
If you're like me, you never see this. I play perhaps two games per year. I play games once they're being sold at 40% off and they've got 50,000+ positive reviews, I've got no interest in early access games or pre-orders. Either the bugs and performance issues have been ironed out, or they haven't and the reviews let me avoid it.
But just because I never see the bugs and performance issues, doesn't mean they weren't there on day 1 :)
The game lost me as soon as the long fought war I was on the verge of winning was suddenly over at the end of the age. Units just gone hours down the drain. What supposedly happened narratively? The clock struck midnight and everyone decided to switch to farming?
And more on that thread tell the story you tried to bury with the "gamers are toxic" narrative.
There is some criticism that features have been removed to be re-added as DLC. I wonder if this is just that it is really really difficult to make a great strategy game, and putting out an imperfect title and iterating is the only way we know how.
More likely they've noticed that DLC prints money, and there's plenty of fools eager to pre-order without seeing a single review.
Of late (at least for 5 and 6; I haven't looked at this one yet) they've been using the new versions to make _major_ changes which would clearly break the old game, and then iterating via expansions.
Possibly in a parallel universe there's a Civ game that's just Civ 2 after 29 years of iteration (Civ 2 being the first one that really received universal acclaim), but that's not they way they've chosen to go (though arguably that's kinda what Freeciv is).
Going the other way, I think Battlefield 2042 has a lot of the maps from other Battlefield games. It'd be interesting to imagine a rolling release game, with both change but continuity. In some ways... That's Destiny 2! Just... A different form factor game.
They probably have some learnings about the previous iterations, but it’s not a reusable code or even a reusable requirement. This game isn’t as polished as late Civ 6, but the core is good and it’s ok to have UX and few other things catching up later.
Just one example: in Civ 7 the selection of the map is just a switch with the names of the options. In Civ 6 it evolved into a more visual component and they added more types of maps eventually.
Could they work on a better release? Maybe. Should they have done it? Absolutely unnecessary.
> there's plenty of fools eager to pre-order without seeing a single review
There are people who discover and people who follow the crowd. I often come to an empty restaurant, sit there and then people start coming. I have seen people avoiding empty restaurants as if they were plagued. Isn’t it foolish to entrust your life to reviews or others? If those who go first are fools, why their review would be important?
https://www.fanatical.com/en/game/sid-meier-s-civilization-v...
I tried several modern Civilizations but I keep coming back to Freeciv. Freeciv from 1996 with its Civ II ruleset is more fun for me than Civ 5 or 6.
I never thought of myself as conservative or sticking-to-the-old just because I am used to it. Or am I?
Fun is subjective, nothing is objectively (more, less, or unmodified) fun.
What do you have in mind? How do that changes in the Gathering Storm expansion pack feel? Volcanoes, storms, climate change, floods, and droughts, changing the productivity of tiles?
(Personally, I miss that in Civ2 engineers could level mountains).
And the real problem is Major Lords still exists. And that’s where I waste time.
Civ IV is at 94.
Civ V is at 90.
Civ VI is 88.
Civ VII is now at 80.
Civ Revolution is also at 80.
https://www.youtube.com/watch?v=lavuwKvZki8
Curious to see how well this will run seeing that it will launch on the Quest store only, so no PC VR?
Civ shorned off some of the more direct interactions, but is still essentially in the genre.
I think it'd be really cool to look down on ones civilization in VR.
They basically said "it looks good and sounds good but it is just dull"
Positive: The new way units and general work is great, i like the sim possibilities with the way building and specialists work (even though the UI is really getting in the way imho). The "souvenirs" (sorry don't have the translation) mechanic is a really good idea for solo play, the game is really, really stable (more than Civ6 and half of paradox games), i want to try a MP game with someone from South Africa or australia to see if the MP stability issues are still present in 7 (maybe MPH won't be necessary now). Civpedia is as usual, great.
Overall: if you really like civ-like 4X (humankind, endless space, or even millenia), especially solo, you should try it now. If you don't, wait a bit. If you like those, but like competitive multi, wait a bit (it's not as unbalanced as Civ6 was on launch, but close i would say). I'd say that for a new 4X player, it's better to play civ7 than civ6
>unfinished base game
>81% on metacritic, 52% user reviews on Steam
>Misuse of the term "early access" to indicate advanced access 5 days early
>5 content packs on release already
>oh wait not all of them are included in the Founders Edition, some are just promises for later content packs
>mobile game UI, a huge mess (maybe because Luigi wasn't there to fix 25% of the UI bugs like in 6....[0])
>mobile game artstyle, Civ4 looked better than this in *2004*
>they switched from Lua to JavaScript since civ6
>horrible performance, crashes, stuttering and ridiculous system requirements
>skin-focused, leader-focused pseudo-RPG "gameplay"
>who needs engineers or auto-explore in a Civilization game anyway?
>empire switching straight stolen from Humankind but worse
>obligatory quests included
>Denuvo, gimped modding "support" (just the usual)
>Atomic Age stripped from the release deliberately, to be sold back to you as DLC later
>AI? that doesn't sell DLCs....
>storefront disguised as a game
yeah this game is a disgrace to Sid(apologies for the formatting, I'm not good at this)
[0] https://preview.redd.it/thanks-for-your-contribution-to-civi...
Making a game that people like is hard.
Making a game that has the kinds of fans who will even complain because you changed your internal scripting language will love is near impossible.
(and of course you're not required to like it: I'm strictly commiserating with the developers who have to deal with this type of "fan")
I also don't think it's a best-faith assessment of my critique when you mention that I complain about the changed scripting language. It was a fairly off-hand remark and in the grand scheme of things, "let this be the biggest problem in the game". But it is surely indicative of the deeper rot.
I am not alone in this view... just look at the Steam reviews. It's not that I have irresponsibly high standards - they just consistently manage to sink lower and lower.
This _always_ happens with new Civ games, though. Definitely back to Civ 4 anyway (I don't remember Civ 3, though I assume it existed); I think Civ 2 _was_ seen as kind of perfect on delivery.
Hence "everything wrong with modern gaming"
> It strongly indicates the publisher is paying off critics (for instance, with access if not cash.)
Or just that critics are less temperamental than the average user. If nothing else, the critics have been here before and know how new Civ games go.
Taking a Steam review at random:
> A couple minutes in and it's just... so blatantly unfinished, especially by Civ standards. [...]
I've got to assume from this that this person never actually played another Civ game at launch; the 'especially by Civ standards' is particularly laughable. The last one to feel 'finished' at launch was Civ 2 (or _maybe_ Civ3? I'm drawing a total blank on that one; I know I played it, but I don't remember it at all). Civ4 and on (and _especially_ Civ 6) took a while, and a bunch of patches and expansions, to get good.
(Also quite a lot of the reviews just seem to be indignation that they put Harriet Tubman in it...).
I'll probably pick this up at some point, and will go in with the expectation that it'll be extremely rough around the edges, and get better over the next few years, as is tradition.
(Of course, this isn't necessarily the full story, as it was certainly available outside of steam, but I would guess that most users got it on steam.)
I always assume that the popular ones were Civ, Civ 2, Civ 4, and Civ 6, though I suspect I'm biased there (I was way too busy when Civ 5 came out, and though I'm pretty sure I _did_ play 3 I found it totally forgettable.)
And obviously the Web was very much up and coming when Civ 2 was released, but I don't think releasing a game through downloads and updating them through the internet was really much of a thing yet when it was first released. As far as I know, everybody ran it from the CD-ROM. Also because that's how you got the awesome advisors (still the best).
Cannot support it has horrible performance. Civ 5 and 6 were notorious for having minutes-long turn change times in later eras. Civ 7 seems to finally have fixed that problem for me.
There's some annoying things in it (and also the way they basically copied Humankind leaves a sour taste) but performance it's not, for me at least. It's finally a Civ again with acceptable performance and I hope it stays that way.
On my laptop it takes minutes to load and hung on turn four. I never got past that because reloading also took 5 minutes.
On my desktop, it simply would not run.
I requested a refund as my 5 minutes of gameplay had only measured 49 minutes in steam so I was under the magical 2 hours of frustration limit
Feels like they wanted the modern flat design in 7 but it just doesn't work in a game like this
I've played every version but it wasn't until I set a goal of beating diety that I really started loving it. Civ 5 was the first (hated on release) then Civ 6 (hated on release).
Civ 6 on iPad is nothing short of amazing. It supports mods and retina resolution (stylus is better on high res)
Civ 7 seems to be less hated. Usually the patches and DLC seborrheic everything out. Plus the mods for UI irritations.
I think this one is very promising.
Kiss pinky ring / Hold SmellyTown fur party
Not a penny for those heretic swines
Very well, we shall withdraw our forces!
And trading with Aztecs!I heard on Youtube reviews this is improved in VII, but no details? Does anyone know whst the situation is there?
I think given the price, the reviews, and the alternatives, I’ll be skipping this one. I’m still enjoying manor lords as my spare time game.
Will be playing on steam for now
Civ 6 was on sale on the Switch for like $2 a few months ago, and I'd heard so much about the series in general I decided to see what the hype was about and if it could fill that RTS gap despite being turn based.
Shockingly clunky controls for being 6 and I had to turn on auto-turn-advancement because otherwise I'd be sitting there most turns just hitting next... next... next... waiting for things to complete. Even then the bot players took a while so I couldn't do anything while waiting for them.
After the tutorial I did one full game, won it with a religious victory (even after fooling around for 100 turns not sure what I should be going for), and haven't touched it again.
But caved last night and got the Civ7 founder's edition
One unit per tile ruined the game.
Also it is fun to scorch an enemy tank with 100 kamikaze warriors.
I agree the trade-off is that it can be quite tedious to move large armies a long distance.
Does this mean that the game is Mac optimized? Previous versions also have Mac support but wasn't exactly optimized much IRRC.
Gives them time to re-release with all the DRM and you get to play a relatively complete, relatively bug-free and balanced game. Much, much, much cheaper this way too.