After having spent a great deal of time in recent years doing things like GPGPU and a _whole_ lot of SIMD programming (not to mention a lot of use of the STL, BGL, etc), I have to say I'm less impressed by the boringness (aka taking good, solid choices from existing languages) of Go.
I understand that not everyone is excited about SIMD or generic programming or writing code for 32768 GPGPU threads... but Go feels like a missed opportunity in these respects, solving the problems of the mid-1990s with aplomb (which is good).
It seems more like 'a better Java' - solid, but not genuinely breaking any new ground in a way that creates a single good reason to use it.