A colorful Game of Life
colorlife.quick.jaredforsyth.com
colorlife.quick.jaredforsyth.com
https://akkartik.itch.io/carousel/devlog/651711/new-version-...
OP will you describe how color propagates through these?
The hue of each cell is computed as an average of the surrounding cells hues with some randomness added. Search for `hueverage` in the code
nrobinaubertin 1 day ago | root | parent | next [–] said
The code is here: https://colorlife.quick.jaredforsyth.com/index.js The hue of each cell is computed as an average of the surrounding cells hues with some randomness added. Search for `hueverage` in the code reply
T' = -c, a citizen in this game of life has an amount of life T that evaporates at a more or less constant pace, and
T' = gT, the amount of life T grows exponentially by absorbing life from its neighbors with a force proportional to its greed g and its already accumulated weight T.
The first several attempts it would delete it and say identical to public code. Until I finally asked it to make a unique implementation that's not public code.
It took about a minute.
I'm actually not sure though whether it's more impressive to willfully attempt to not think hard about a problem, while thinking really hard about how to get something else to solve that problem for you. That may actually be a completely different order of thinking, and its value might be judged on whether such tools are always available from now on. In other words, we could just be arguing that if it wasn't written in Assembly it doesn't show real understanding... when such things have become apparently irrelevant.
I think this is management in a nutshell
Consider game AI. You could make really complex AI with neural networks and such, but most of the time it adds nothing to the game and the user can’t even tell the difference from classically programmed AI. The devs probably think it’s super cool though.
This is how it will be for other stuff. People are impressed with some no-code travel agent AI powered by LLMs but with some thought you could pretty much make the same thing with scripting and it works predictably 100% of the time and utilizing far less power and compute.
If entire humans can be replaced by simple programs, the logic dictates AI can also be replaced by simple programs even if the AI functions at human level intelligence. I fail to see a compelling business case for AI.