Steve Meretzky – Working with Douglas Adams on the Hitchhiker's Guide
spillhistorie.no
spillhistorie.no
It is not easy; but there are hints! https://www.bbc.co.uk/programmes/articles/3tmVKGc4dR463kWs0g...
However: We were able to build in a larger, handier interface, with additional keys and functionality, and build in the ability to tweet from the game.
I wonder who at the BBC in 2024 thought a tight and (by the sound of it) exclusive integration of the-right-wing-cesspit-formerly-known-as-Twitter would be a good idea?
Twitter was still 140 characters when they wrote those notes.
Albert Vezza cofounded the World Wide Web Consortium with Tim Berners-Lee, so that is big plus in my book:
"So Vezza talked Berners-Lee into coming to MIT, where the two of them cofounded the World Wide Web Consortium, or W3C, with Berners-Lee as director and Vezza as chair. Under their leadership, what started as a tentative collaboration between MIT and CERN has evolved into a group that spans hundreds of technology companies, laboratories, and research groups around the world. Over the years, W3C members have worked together to flesh out the standards of HTTP and develop others that are now as ubiquitous as they are essential." https://www.technologyreview.com/2018/10/23/139540/farewell-...
American game designer Steve Meretzky startet his career at Infocom, where he created some of the great adventure classics of the eighties. For instance, it was he who got the task of making the official Hitchhiker’s Guide to the Galaxy game together with author Douglas Adams, a game that became a massive bestseller and is still remembered for its great jokes and devilish puzzles.
The photo of Douglas Adams laying face down is just perfect.
The Infocom-oriented cut of @textfile 's Get Lamp documentary is worth a watch. (As is the original cut of course.)
https://waxy.org/2008/04/milliways_infocoms_unreleased_seque...
https://www.filfre.net/2024/07/the-later-years-of-douglas-ad...
I've often wondered how much of the original HHGTTG radio series was really John Lloyd his producer, who often had no choice but to take what Douglas had produced and bash it into shape to make a workable script.
I often wonder what could have been produced if Douglas had just had a little more focus, and whether that might have just taken the edge off his work.
I played the Hitchhiker's game a couple decades ago and I remember getting stuck at the end because I had dropped something down a grate. Turns out, at least according to this walkthrough I found, that the game is programmed to randomly require an item but if you are missing one it will require whatever item you don't have...
Jesus, I feel anxious just reading that.
Generally this arises because you’ve procrastinated on so many matters that resolving any one of them simply won’t make a difference, and you know that resolving all of them is an impossibility, particularly those where the deadline has been, gone, had children, and moved to the country in its senescence to spend more time in nature.
And, yes, you can get to the point where the magnitude of curating and chipping away at your list is so great that it's easier to just put it out of mind.
I keep hoping that now that Microsoft owns all of Infocom's legacy they'll do some more interesting packs/anthologies again.
Also, it's not the kind of "platform seller, AAA modern stuff" that Xbox Game Pass is known for, but I still like to hope that if some of these games showed up on Xbox Game Pass for PC they'd accidentally blow up on Twitch somewhat the way old PBS shows like Bob Ross and Mr. Rogers Neighborhood did. Get a bunch of people playing old classic games they'd never think to try by making them "What's New on Game Pass" notable.
Though, Xbox speech-to-text isn't awful, would be a wild way to play Zork. And also, the Xbox does support connecting any USB keyboard.
https://archive.org/search?query=infocom&and%5B%5D=mediatype...
You can click the "play online" link or download the image and play locally with an interpreter like frotz.