Huh, that's ... still quite inefficient. Since a multiple variables in a cache line is fine if all will be accessed from the
same cpu, you ideally want a separate allocator for that, then you can avoid all the spooky dynamic growth. And most CPUs offer a direct "atomic add" instruction which is
much faster than a CAS loop. For pure stat counters you generally want `relaxed` memory ordering on that; for other cases acquire and/or release may be desired (this is tricky to get performance-optimal given that some platforms upgrade to a stronger memory ordering for free so it's best to require it in your algorithm, whereas others are best with an explicit fence in the edge case). I've never found a real-world use for `seq_cst`.
It's unfortunate that per-cpu variable are difficult in userland, but there are at least 2 ways to fully emulate them - rseq and pinning - and you can also just revert to full-blown thread-locals (which have much better tooling support) if you aren't constructing a gratuitously large number of threads, or shared thread-locals if you do have a lot of threads. If you make the wrong choice here, correctness never suffers, only performance.