But I doubt they're getting much support burden from this; the product targets home users, providing fixed-price single computer backups. This isn't their B3 blob storage offering.
The most bloated triple-A games out there are only ~100GB. The entirety of OpenStreetMap's data, in XML format, only reaches 147 GB [1]. The latest and greatest 670-billion-parameter LLM is only 600 GB... and they ship it as 163 x 4.3GB files [2]. Among PC gamers [3] about 45% of people have less than 1TB of hard drive space, total.
IMHO it's very unlikely they have a big support burden from this undocumented limitation.
It's clearly a bug though - trying to upload the same file in every single backup, failing every time? There's no way that's the intended behaviour.
[1] https://planet.openstreetmap.org/ [2] https://huggingface.co/deepseek-ai/DeepSeek-R1/tree/main [3] https://store.steampowered.com/hwsurvey