Zynga earnings miss, FB also falling
bloomberg.com
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The essence is that Zynga makes its revenue selling fake stuff, and the size of its market for its stuff is its users, and if they lose users their 'value' has to go down because their total available market got smaller.
This struck me as potentially a very durable way of measuring value for 'information goods' type businesses. I don't see anything in Zynga's latest results to contradict this analysis.
Not to sound snarky, but was there ever another way?
I think there is a lot of new territory here that is just being explored now.
It basically said that you cannot look at it as "selling fake stuff", but rather look as "selling something users like". This approach, I think, made Zynga (at least initially) successful where others couldnt believe you would spend money on "buying fake stuff".
Same way you can say about many other things. Going to the cinema. Its fake. You can't eat the picture, you can't take it with you, you cannot even record it for later. You pay for the ticket and that ticket buys you pleasure and happiness for 90 minutes, hopefully. But other than that, 90 minutes later you have nothing. Once could say: this is fake.
Therefore, people that buy "fake" pigs and harvest "fake" fields, would still pay real money for doing so, because Zynga made it look and feel so great that the result (pleasure) is worth paying real money.
The true reason why Zynga is falling through cracks, I believe, is because having fake farms that you pay with real money was a fashionable moment; something cool to do, but at some point, people got tired and it stopped being popular/trendy. That's it. Now its up to Zynga to figure whether they can keep users busy some other ways (and spend money), or they won't until they get delisted from Nasdaq and subsequently file for Chapter 11.
I believe in the latter.
That said, the analysis I've seen on Zynga games relates the pleasure not from the virtual farming, so much as the chance to get more out than you put in (the gambling rush as it is known in Las Vegas). You plant your farm and you get a golden bean or something that is now 'valuable' as opposed to all those other times you planted and got regular beans. Its a powerful tool, wielded well by Zynga and others.
[1] You will know you are trouble when your customer wants to pay you with rare gear from Diablo or extra egg laying chickens or something.
I understand the points being made here but using something like cinema isn't the best thing when you think about it.
The reason is cinema has been around a long time. It's something that started at a different time and also you are doing it the presence of other people and it's a cultural thing.
Things that are legacy are different in people's minds. So using it to either make or break an argument as to human behavior can be problematic.
You could use, as an example, people's behavior with attending sporting events pointing to why people spend money to see a team win. And then why they will or will not do "x" activity. But as we all know the chance of starting a new sports league and getting the same type of attendance and devotion simply hasn't and most likely won't happen. (Professional soccer in the US is an example. It's big in the rest of the world but it doesn't make the nightly news in the US and there is very little attention payed to it relative to Football, Baseball, Ice Hockey, Basketball. And even Ice Hockey is much bigger in Canada.)
So you could say "this would work because look what people do with respect to Football" or "this wouldn't work because look what people do with Football" and you are comparing something that has a huge advantage because it's so entrenched in the way we all think at this point. (And High School Football in small towns vs. big cities even bigger difference.)
It's fine to have the spend-money parts as fun add-ons. I might even spend a dollar or two here or there on such things.
But I will not play a game that tries to hook me in for free but then requires me to purchase pieces of it just to play it as it is designed.
That's a tricky line, of course. I'll play WoW sometimes, and I pay for that. But I'm not paying real money to give my character some spell that's required for basic play. For a funny hat or a cool mount (that's functionally the same as a free one), sure.
Greed, for lack of a better word, killed Zynga. They pushed it too far.
With Blizzard, one wonders if they will begin to compete with their customers by creating and then selling through their auction system rare or unique, and by definition game changing, items. The temptation will always be there of course, a company has to choose not to step over that line.
[1] I worry about using that example because it sounds like a troll, it is not.
(http://www.marketwatch.com/investing/stock/znga/financials/b...)
Shameless plug: couple months ago I built an "adult" version that got little traction but nothing significant, and since I am not a marketing wiz, but a simple programmer, it ended up here: https://flippa.com/2765466
Some are immune prior, some become immune, and others will always get sick...
This is the business model.
Spike, Plateau, drop....
I'd like to hink that those of us on HN are fairly immune...
You know what would be an interesting model: figure out the ratio of users on a site to users on HN for given things to determine a prediction of stupid adopters to smart adopters.
Then take that ration and apply it to the total adoption, and determine the real profit margin a site could get.
I am not sure how this would work, but I think we can derive the number of people that will do stupid investments of time vs those who see through the scam...
(I am positive this is what quants are masters at...)
http://www.nytimes.com/reuters/2012/07/25/business/25reuters...
kindly shared to HN by iProject,
http://news.ycombinator.com/item?id=4293713
includes this amazing statement: "The company blamed the poor performance of its established, money-making games - Facebook-based titles like 'Cityville' - on changes to Facebook's algorithm, which Zynga said spurred users to discover new games rather than repeatedly play existing Zynga offerings." So Zynga is saying it was hosed by the algorithms of the site that made its games famous--the site that derives a lot of its own revenue from a cut of Zynga's revenue. It looks like Facebook has a rather odd idea of how to be a "partner" with another business that uses its platform. No wonder the stock of both companies went down when Zynga's results were announced. This should increase interest in Facebook's results and Facebook's spin on its results, including any response Facebook has to what Zynga's excuse for its performance is.
I don't see where the FB also failing comes into the picture.
I am not a big fan of the revisionists that are roaming HN but the title is flat out wrong.
The title looks factually accurate to me.
The title seems pretty accurate to me.
http://www.techcrunch.com/2012/04/23/zynga-made-up-15-of-fac...
Falling is due to the fact that it's 26.99 after hours now:
Gree's most recent quarterly results: http://v3.eir-parts.net/EIR/View.aspx?template=ir_material...
So, you're right, but it's an even shittier situation, because there already was an online poker marketplace, and it's being stolen from the original players in the industry.
Given this, I can't say I'm upset to watch Zynga fail. Although much of this loss was indirect, they probably cost Google billions of dollars.
I predicted this in August 2011. I was at Google and wrote an internal missive on how social network fatigue, led by these shitty "social games", was about to evolve into outright brand damage and that it had the potential to ruin Google+ from the start. We had to differentiate ourselves from Facebook on the things that were causing SN fatigue. If we were going to do Games (which was a risky decision) we had to do them right.
To its credit, Google+ seems to have managed to avoid a persistent association. Google+ isn't associated with Zynga shit-games. In fact, I'd bet that 99% of the people reading this have no idea there ever was a Google Games. Google did a good job of hiding that one under the rug. But if they had engaged independent developers and built a real community (I suggested starting with the German-style board games, then moving into 2D RPGs and decent casual games) then they could have had something massively successful and important.