How The First Google Glass Commercial Should Have Gone
phandroid.com
phandroid.com
I think the presentation at Google IO was perfect: it was something obviously completely achievable now with the exact technology they had. And it was pretty cool.
I do think a video like the one described in the link could be done in a way that it was clearly so far in the future that everyone would know it was an imagination thing, like the concept cars at auto shows, that could turn into a real product in 5-10 years. And it would be worthwhile to get people thinking about augmented reality. But those kind of far-off concept promotions are really hard to do well.
The glasses could recognize the players by their number and attach labels to them. Now that's something I'd like.
For me, the jogging scenario of a heads up display makes the glasses very appealing to me as I would love to see a heads up of how my jog is going and distance to go etc.
I think most of those scenarios are well doable, and they surely can be well encapsulated as modules (apps).
And this is coming from someone who is dying to buy Google Glass! (mainly for the hands-free camera feature)
I want one for the same reason, but if you just want a head-mounted camera to record your life, that's already a thing:
Apparently quite popular with cyclists.
I think it would actually be pretty cool assuming you ski somewhere interesting.
(Edit: that's the best proximity flying (wingsuit) video I've seen. Best use of GoPro cameras ever!)
This valve article has explained why a See-Through AR, like Glass, cannot render opaque color overlay. http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-...
This kind of AR is not yet a well solved problem for complex images with a static background, and it gets exponentially more difficult with an unpredictably dynamic background.
Not to mention that the display technology that gGlass uses only allows for displaying semi-transparent objects, as I understand it.
What is really missing at the moment is a method of controlling the display. Waving your hands in front of the camera is not an attractive option to me, but there are other possibilities once the tech gets there that seem much more seamless:
* Controls on the glasses themselves - not much better than waving hands.
* Some other sort of control device you can hold, like an apple remote with more buttons - could be very flexible, but again ties up your hands.
* A wearable device like a watch or wrist-band - could be quite unintrusive and should be possible fairly quickly.
* Embedded sensors on the body or the fingertips - obviously a way out but these could give great control simply by tapping on the leg or arm. Even typing is conceivable.
* Subvocalisation, sensors near the throat or head that can pick up subvocalised or whispered commands - speaking is pretty slow for control commands, but could be great for dictating messages.
* Brain control, sensors that can pick up thought patterns - this seems futuristic, but some advanced tech can already move a cursor and even dictate some words using this. Shouldn't be hard to choose from a HUD menu if designed well.
Ok, maybe I got carried away, but I'm pretty excited by what this sort of tech will be like in 10 years, especially if we can use contacts instead of glasses.
For that reason, I also like the Lumus glasses more than Google Glass, at least at the moment: it seems like they'll provide a better experience (also I don't care for the camera feature, which Glass is pushing)...
The technique uses either a camera or a low-intensity laser directed at the eyes to determine the direction of the users gaze, and then trigonometry to determine where at the screen the user is looking.
https://www.pcworld.com/article/47604/use_your_head_eye_cont...
But this kind of continuous melding of real life with video game graphics? A game-changer. Extrapolate it to everyone being able to see whatever they want to see, all the time, and things start to get pretty crazy pretty fast. Highly recommend Vernor Vinge's book Rainbows End for a full look at where this could take us a few years from now.
But high potential for the first instances of it don't lie there though but in conveniently presented contextual information right in front of you.
I still don't like either speech or gesture control.
I ate; I have eaten. I went; I had gone. I came; I had come.
Also, pretty tacky to link to blogspam, especially one of the more blog-spam-y android news sites.
It's just the English Language evolving as it always has done. Adding the 's' doesn't change the intent of what you're trying to say. Went and Gone are two different words with different meanings.
Dictionary's are records of how the language is being used at the time. They are not instruction manuals.