FOV helps with some games, but the bob is always what gets me. I would love the option to turn stuff like that off.
FOV helps with some games, but the bob is always what gets me. I would love the option to turn stuff like that off.
That you can't turn it off makes it completely unaccessible to me. And the camera's bobbing around like a drunkard.
I played a top-down 3D RTS once and had to turn it off because the camera had just enough acceleration/momentum/drift that it was triggering dizziness.
That's the only thing that ever bothered me in a game displayed on a monitor, when combined with underpowered hardware for said game and thus low fps.
Fortunately the game had the option to turn off bobbing/swaying so I could keep playing it until i upgraded the video card.
I'm also one of the unfortunates that can't stand more than like 30 min in a VR headset sadly.
I also hear VR is great for Euro Truck Simulator. Which simulates the same thing, vehicle driving.
Maybe I'll even try one day, but the only PC option left on the market requires a Facebook (or Meta, I don't care how they call it so don't correct me) account doesn't it?
You only need Facebook for Oculus products. The rest mostly use SteamVR. I originally used an HP Reverb G2 but it was discontinued and now I'm looking into a PiMax Crystal. I hear the Valve Index is also pretty good. But VR is just so dang expensive.
But I also remembered why i stopped looking. Everyone thinks you want those motion controllers and want to clear a space in front of the pc/tv to dance around.
I just want to sit in my chair and command my spaceship/giant mech/truck. I don't want the fancy controllers and I especially don't want to rearrange my house around a VR headset.
And yes, they're -ing expensive. And they probably require an even more expensive video card (i have a 4060 now and i'm not willing to pay more than that for pretty poligons).
Add to that my motion sickness that means short sessions.
Maybe in 5 years...