Part of the problem is the game still isn't good. If they actually pulled off the miracle and created a magnum opus I'd be softer but after the last run (maybe a few years ago) I decided that despite all the love the fans have and all the new "features" foundationally the game is just bad. And never will be good (and that's setting aside all the bugs of which there were many).
though even then I could have forgiven them since it was more of a game than launch but the reason I think I still hate them is the seeming lack of any real repentance over what was, lets not beat around the bush, literal fraud. They weren't really penitent at launch and I see that continued hubris in their pricing. NMS NEVER was a $60 game. NMS never will be a $60 game, if it released brand new tomorrow as is it wouldn't be worth $60. but that's their pride.
Actual AAA games from that era are priced cheaper yet NMS still says "nope I'm worth a AAA now". I think if after release they had said "shit, we're sorry. we're going to re-price the game at $19, refund the difference to everyone and label it 'early access'" then continued to work on it and then maybe 5 years ago peaked at $30 when it hit an actual 1.0 I think i would have forgiven them immediately
And it's not like what they're doing is unique, there's lots of games that get love from their devs and lots of better games in the genre for more reasonable pricing. Redigit and Terraria are a much better poster child of value, they've added so much content over the years, it's such a better game than NMS and I've bought it twice for less than even the sale price of NMS
Their continued overinflated sense of self worth for spending a decade slathering lipstick on a pig combined with a rabid fanbase that never hesitates to gush about them being some sort of saintly figure for doing it rubs me the wrong way.